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paramount pictures: TOAHblM MPAHK PIK 🎬 А вы бы как отреагировали? 😂 Источник: Paramount Pictures [YouTube] pikavids
paramount pictures: TOAHblM MPAHK
 PIK
🎬 А вы бы как отреагировали? 😂 Источник: Paramount Pictures [YouTube] pikavids

🎬 А вы бы как отреагировали? 😂 Источник: Paramount Pictures [YouTube] pikavids

paramount pictures: <p><a href="http://auctorlucan.tumblr.com/post/142372418688" class="tumblr_blog">auctorlucan</a>:</p> <blockquote><h2>Theurgy-class Starship Animations 02</h2><p>With this second set of animations and the art in our DeviantArt gallery, the Theurgy-class has been officially unveiled.<br/><br/>While she was inspired by the Odyssey and Bellerophone-classes in Star Trek Online, and retaining the MVAM capacity of the Prometheus-class, the 3D model was a commissioning by Omar Tavera (Omardex) on DeviantArt (<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fomardex.deviantart.com%2F&amp;t=YWJmMWFlNThiNGUzZDY1MDNhYzExYzAxNTgwYjA1YTk0YTNmNDljOCxJS3FuRHNFUw%3D%3D">http://omardex.deviantart.com/</a> &amp; <a href="http://t.umblr.com/redirect?z=https%3A%2F%2Fwww.fiverr.com%2Fomardex&amp;t=NzFmYmJlZWMzYWZjNjQ2NDRhOGY4MzlhOTY3YWM2NTc1OThmOWQ3YyxJS3FuRHNFUw%3D%3D">https://www.fiverr.com/omardex</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Omardex. The model was made in Cinema 4D and rendered in Thea Render, which is quite ironic given that the A.I. of the ship is named Thea.</p><p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek </i>movies, etc. are ©<i>Copyright Paramount Pictures and CBS Studios.</i><br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 17 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php&amp;t=MTA3Mjk5YWI4YTJkZmRmZDQ2MDg0ZjE4NmE3ZDgyNzQyMDNjOTU4NSxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Ftopic%3D12680.0&amp;t=MDY2YzU3NGEwNWMzN2FmNThiZWY3NGIyMTAzYzE1MDBlZGUyMTRlZixJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Deviant Art gallery: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fauctor-lucan.deviantart.com%2F&amp;t=MmI2ODRiZmFmNTEzYzIwNGQ2MmFmNmI1ZWM3M2RjZWQ5NWJmNDJhYyxJS3FuRHNFUw%3D%3D">http://auctor-lucan.deviantart.com/</a> <br/><br/>Link to joining information (after joining HoE): <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Ftopic%3D15657.0&amp;t=ODdjYmU5M2FjZTI0ZjA5NjI3NmY3OGE5ZWVjN2Y1Njk3NTJhOTg0MCxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Fboard%3D116.0&amp;t=MTliZWI0NGE2NDNiM2JlMmZiMGJiMzBjNTNjMTczMzhlNjAyOTZjNCxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a></p></blockquote>
paramount pictures: <p><a href="http://auctorlucan.tumblr.com/post/142372418688" class="tumblr_blog">auctorlucan</a>:</p>

<blockquote><h2>Theurgy-class Starship Animations 02</h2><p>With this second set of animations and the art in our DeviantArt gallery, the Theurgy-class has been officially unveiled.<br/><br/>While she was inspired by the Odyssey and Bellerophone-classes in Star Trek Online, and retaining the MVAM capacity of the Prometheus-class, the 3D model was a commissioning by Omar Tavera (Omardex) on DeviantArt (<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fomardex.deviantart.com%2F&amp;t=YWJmMWFlNThiNGUzZDY1MDNhYzExYzAxNTgwYjA1YTk0YTNmNDljOCxJS3FuRHNFUw%3D%3D">http://omardex.deviantart.com/</a> &amp; <a href="http://t.umblr.com/redirect?z=https%3A%2F%2Fwww.fiverr.com%2Fomardex&amp;t=NzFmYmJlZWMzYWZjNjQ2NDRhOGY4MzlhOTY3YWM2NTc1OThmOWQ3YyxJS3FuRHNFUw%3D%3D">https://www.fiverr.com/omardex</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Omardex. The model was made in Cinema 4D and rendered in Thea Render, which is quite ironic given that the A.I. of the ship is named Thea.</p><p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek </i>movies, etc. are ©<i>Copyright Paramount Pictures and CBS Studios.</i><br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 17 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php&amp;t=MTA3Mjk5YWI4YTJkZmRmZDQ2MDg0ZjE4NmE3ZDgyNzQyMDNjOTU4NSxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Ftopic%3D12680.0&amp;t=MDY2YzU3NGEwNWMzN2FmNThiZWY3NGIyMTAzYzE1MDBlZGUyMTRlZixJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Deviant Art gallery: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fauctor-lucan.deviantart.com%2F&amp;t=MmI2ODRiZmFmNTEzYzIwNGQ2MmFmNmI1ZWM3M2RjZWQ5NWJmNDJhYyxJS3FuRHNFUw%3D%3D">http://auctor-lucan.deviantart.com/</a> <br/><br/>Link to joining information (after joining HoE): <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Ftopic%3D15657.0&amp;t=ODdjYmU5M2FjZTI0ZjA5NjI3NmY3OGE5ZWVjN2Y1Njk3NTJhOTg0MCxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fhouseeros.com%2Froleplay-role-playing-forum%2Findex.php%3Fboard%3D116.0&amp;t=MTliZWI0NGE2NDNiM2JlMmZiMGJiMzBjNTNjMTczMzhlNjAyOTZjNCxJS3FuRHNFUw%3D%3D">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a></p></blockquote>

<p><a href="http://auctorlucan.tumblr.com/post/142372418688" class="tumblr_blog">auctorlucan</a>:</p> <blockquote><h2>Theurgy-class Star...

paramount pictures: +Chttps://en.wikipedia.org/wiki/Bee_Movie Bee Movie WIKIPEDIA The Free Encyclopedia From Wikipedia, the free encyclopedia Main page Contents Featured content Current events Random article Donate to Wikipedia Wikipedia store For the video game based on the film, see Bee Movie Game Not to be confused with B movie Bee Movie is an American 2007 psychological thriller produced, written, and directed by Jerry Seinfeld. It stars Seinfeld and Renee Zellweger in her breakthrough role Bee Movie tells the story of the gradual mental decay and violent tendencies of worker bee Barry B. Benson (Seinfeld), as he labors making honey in his hive. It details his downward spiral in both his professional and home life living with his immigrant Jewish parents, all while maintaining a sexually abusive, self-destructive affair with a human fiorist, Vanessa (Zellweger). The film as a whole deals with themes of social repression, family traditions, Jewish faith, mentail illness, sexual deviancy, death, violence workers' rights, and political revolution Upon release, Bee Movie had a moderate box office performance, but was universally acclaimed by critics, many of whom named it one of the best films of 2007- indeed, of the entire decade- and Seinfeld's undisputed masterpiece. Despite its strong political content and revolutionary, anti- capitalist overtones- which Seinfeld later openly embraced as Communist in nature- the storytelling, the performances of the cast (especially Seinfeld and Zellweger) and its brutal, realistic depiction of sexual abuse, mental degradation, and explosive violence were widely praised. In recent years, response to Bee Movie has been extensively revised and revisited, and it is now considered by many to be one of the greatest films of all time Jerry Seinfeld Christina Steinberg Cameron Stevning Jerry Seinfeld Andy Robin Barry Marder Spike Feresten Jerry Seinfeld Renée Zellweger Jim Cummings Rupert Gregson-Williams Nick Fletcher DreamWorks Animation Columbus 81 Productions 11 Produced by Written by Interaction About Wikipedia Community portal Recent changes Contact page Starring Narrated by Music by Edited by Production company Distributed by Release dates Running time Country Language Budget Box office Tools What links here Related changes Upload file Special pages Permanent link Page information Wikidata item Cite this page Paramount Pictures November 2, 2007 Contents [hide] 91 minutes United States 1 Plot Voice cast 2.1 Cast notes $150 million21 $287.5 million2 Printlexport 3 Soundtrack Create a book Download as PD Printable version 4 Marketing 4.1 Trailers <p>Bee Movie</p>
paramount pictures: +Chttps://en.wikipedia.org/wiki/Bee_Movie
 Bee Movie
 WIKIPEDIA
 The Free Encyclopedia
 From Wikipedia, the free encyclopedia
 Main page
 Contents
 Featured content
 Current events
 Random article
 Donate to Wikipedia
 Wikipedia store
 For the video game based on the film, see Bee Movie Game
 Not to be confused with B movie
 Bee Movie is an American 2007 psychological thriller produced, written, and directed by Jerry Seinfeld. It stars Seinfeld
 and Renee Zellweger in her breakthrough role
 Bee Movie tells the story of the gradual mental decay and violent tendencies of worker bee Barry B. Benson (Seinfeld), as he labors
 making honey in his hive. It details his downward spiral in both his professional and home life living with his immigrant Jewish
 parents, all while maintaining a sexually abusive, self-destructive affair with a human fiorist, Vanessa (Zellweger). The film as a
 whole deals with themes of social repression, family traditions, Jewish faith, mentail illness, sexual deviancy, death, violence
 workers' rights, and political revolution
 Upon release, Bee Movie had a moderate box office performance, but was universally acclaimed by critics, many of whom named it
 one of the best films of 2007- indeed, of the entire decade- and Seinfeld's undisputed masterpiece. Despite its strong political
 content and revolutionary, anti- capitalist overtones- which Seinfeld later openly embraced as Communist in nature- the storytelling,
 the performances of the cast (especially Seinfeld and Zellweger) and its brutal, realistic depiction of sexual abuse, mental
 degradation, and explosive violence were widely praised. In recent years, response to Bee Movie has been extensively revised and
 revisited, and it is now considered by many to be one of the greatest films of all time
 Jerry Seinfeld
 Christina Steinberg
 Cameron Stevning
 Jerry Seinfeld
 Andy Robin
 Barry Marder
 Spike Feresten
 Jerry Seinfeld
 Renée Zellweger
 Jim Cummings
 Rupert Gregson-Williams
 Nick Fletcher
 DreamWorks Animation
 Columbus 81 Productions 11
 Produced by
 Written by
 Interaction
 About Wikipedia
 Community portal
 Recent changes
 Contact page
 Starring
 Narrated by
 Music by
 Edited by
 Production
 company
 Distributed by
 Release dates
 Running time
 Country
 Language
 Budget
 Box office
 Tools
 What links here
 Related changes
 Upload file
 Special pages
 Permanent link
 Page information
 Wikidata item
 Cite this page
 Paramount Pictures
 November 2, 2007
 Contents [hide]
 91 minutes
 United States
 1 Plot
 Voice cast
 2.1 Cast notes
 $150 million21
 $287.5 million2
 Printlexport
 3 Soundtrack
 Create a book
 Download as PD
 Printable version
 4 Marketing
 4.1 Trailers
<p>Bee Movie</p>

<p>Bee Movie</p>

paramount pictures: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/
paramount pictures: AC-409 MK III VALKYRIE
 LCARS 14785
 FEDERATION ATTACK FIGHTER
 KEY:
 Warp Coils
 Nav Array
 Bussard Radome
 Advanced Tactical Sensor Suite
 Twin Tandem ITD-900 Impulse Drive Nozzle
 Engine Systems Maintainence Bays
 11.1cm Type ll Ablative Hull Armor (11.5cm OCP)
 Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft)
 Micro Torpedo Launchers (2 with 24 micro torpedoes each)
 Standard RCS Thruster Assembly
 Type XIII Deflector
 390 Isoton/s Shield Emitters
 Type XII Pulse Fire Phaser Cannon
 Mark XXVII Photon Torpedoes
 Torpedo Launcher (5 Photon or 15 Micro)
 Type V Micro Photon Torpedoes
 Long/Short Range Subspace Antennae
 M-142 RF Mass Driver Twin-Mount
 Type l Tetryon Pulse Phase Cannon
 ECM/ECCM Pods (countermeasures)
 Mark I Hellborne Torpedo
 Tactical Sensor Suite Arrays
 Hell-Hound Cluster Bomb
 LCARS ACCS 2315006
auctorlucan:

AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan 


These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.

—————————————————————————————

BACKGROUND INFORMATION: 
TACTICAL CONN  THE VALKYRIE PROGRAM
The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I  II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.—————————————————————————————
This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron u...

paramount pictures: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER EK KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type I Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark l Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb CARS ACCESS 23-15008 <p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p> <blockquote> <p><a href="http://auctor-lucan.deviantart.com/art/AC-409-Mk-III-Valkyrie-Federation-Attack-Fighter-570086483">AC-409 Mk III Valkyrie Federation Attack Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p> <p> These are the space fighters the Lone-Wolves Squadron use in <b>Star Trek: Theurgy</b>. While they were inspired by the old Gryphon-class fighters originally designed by <b>KadenDark </b>(<a href="http://galen82.deviantart.com/">http://galen82.deviantart.com/</a>), the 3D model was a commissioning done by <b>Pinarci</b> on DeviantArt (<a href="http://pinarci.deviantart.com/">http://pinarci.deviantart.com/</a>) via his Fiverr account (<a href="https://www.fiverr.com/mehmetpinarci">https://www.fiverr.com/mehmetpinarci</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.<br/><br/>Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.<br/><br/> ————————————————————————————— <br/><br/><b>BACKGROUND INFORMATION: </b></p> <p><b>TACTICAL CONN &amp; THE VALKYRIE PROGRAM</b></p> <p><br/>The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. <br/><br/>The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. <br/><br/>Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.<br/><br/>Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, R&amp;D went back to the drawing board to see what could be improved on an already formidable weapon.<br/><br/>The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&amp;D began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.<br/><br/>By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I &amp; II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.<br/><br/>With this new freedom of space within the spacecraft hull, R&amp;D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.<br/><br/>Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.<br/><br/>The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. <br/><br/>As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. <br/><br/>The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.<br/><br/>—————————————————————————————</p> <p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek</i> movies, etc. are © Copyright Paramount Pictures or CBS Studios.<br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://houseeros.com/roleplay-role-playing-forum/index.php">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Link to joining information (after joining HoE): <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a><br/><br/>Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: <a href="http://vimeo.com/auctorlucan/theurgy">http://vimeo.com/auctorlucan/theurgy</a><br/><br/>Link to our Tumblr blog: <a href="http://auctorlucan.tumblr.com/">http://auctorlucan.tumblr.com/</a> <br/></p> </blockquote>
paramount pictures: AC-409 MK III VALKYRIE
 LCARS 14785
 FEDERATION ATTACK FIGHTER
 EK
 KEY:
 Warp Coils
 Nav Array
 Bussard Radome
 Advanced Tactical Sensor Suite
 Twin Tandem ITD-900 Impulse Drive Nozzle
 Engine Systems Maintainence Bays
 11.1cm Type ll Ablative Hull Armor (11.5cm OCP)
 Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft)
 Micro Torpedo Launchers (2 with 24 micro torpedoes each)
 Standard RCS Thruster Assembly
 Type XIII Deflector
 390 Isoton/s Shield Emitters
 Type XII Pulse Fire Phaser Cannon
 Mark XXVII Photon Torpedoes
 Torpedo Launcher (5 Photon or 15 Micro)
 Type V Micro Photon Torpedoes
 Long/Short Range Subspace Antennae
 M-142 RF Mass Driver Twin-Mount
 Type I Tetryon Pulse Phase Cannon
 ECM/ECCM Pods (countermeasures)
 Mark l Hellborne Torpedo
 Tactical Sensor Suite Arrays
 Hell-Hound Cluster Bomb
 CARS ACCESS 23-15008
<p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p>
<blockquote>
<p><a href="http://auctor-lucan.deviantart.com/art/AC-409-Mk-III-Valkyrie-Federation-Attack-Fighter-570086483">AC-409 Mk III Valkyrie Federation Attack Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p>
<p>

These are the space fighters the Lone-Wolves Squadron use in <b>Star Trek: Theurgy</b>. While they were inspired by the old Gryphon-class fighters originally designed by <b>KadenDark </b>(<a href="http://galen82.deviantart.com/">http://galen82.deviantart.com/</a>), the 3D model was a commissioning done by <b>Pinarci</b> on DeviantArt (<a href="http://pinarci.deviantart.com/">http://pinarci.deviantart.com/</a>) via his Fiverr account (<a href="https://www.fiverr.com/mehmetpinarci">https://www.fiverr.com/mehmetpinarci</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.<br/><br/>Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.<br/><br/>

—————————————————————————————

<br/><br/><b>BACKGROUND INFORMATION: </b></p>
<p><b>TACTICAL CONN &amp; THE VALKYRIE PROGRAM</b></p>
<p><br/>The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. <br/><br/>The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. <br/><br/>Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.<br/><br/>Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, R&amp;D went back to the drawing board to see what could be improved on an already formidable weapon.<br/><br/>The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&amp;D began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.<br/><br/>By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I &amp; II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.<br/><br/>With this new freedom of space within the spacecraft hull, R&amp;D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.<br/><br/>Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.<br/><br/>The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. <br/><br/>As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. <br/><br/>The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.<br/><br/>—————————————————————————————</p>
<p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek</i> movies, etc. are © Copyright Paramount Pictures or CBS Studios.<br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://houseeros.com/roleplay-role-playing-forum/index.php">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Link to joining information (after joining HoE): <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a><br/><br/>Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: <a href="http://vimeo.com/auctorlucan/theurgy">http://vimeo.com/auctorlucan/theurgy</a><br/><br/>Link to our Tumblr blog: <a href="http://auctorlucan.tumblr.com/">http://auctorlucan.tumblr.com/</a>

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<p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p> <blockquote> <p><a href="http://auc...

paramount pictures: TARTREK EUR auctorlucan: Star Trek: Theurgy Announcement from Auctor Lucan on Vimeo. This role-play group and the promotional trailer functions solely as non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures. Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community. The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0 DeviantArt Gallery: auctor-lucan.deviantart.com/ Link to joining information (after joining HoE): houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0 Link to the Star Trek: Theurgy MB: houseeros.com/roleplay-role-playing-forum/index.php?board=116.0
paramount pictures: TARTREK
 EUR
auctorlucan:

Star Trek: Theurgy Announcement from Auctor Lucan on Vimeo.
This role-play group and the promotional trailer functions solely as non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures.
Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.
The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0
DeviantArt Gallery: auctor-lucan.deviantart.com/
Link to joining information (after joining HoE): houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0
Link to the Star Trek: Theurgy MB: houseeros.com/roleplay-role-playing-forum/index.php?board=116.0

auctorlucan: Star Trek: Theurgy Announcement from Auctor Lucan on Vimeo. This role-play group and the promotional trailer functions sole...