It Is
It Is

It Is

Afraid Of Heights
Afraid Of Heights

Afraid Of Heights

Personalities
Personalities

Personalities

About
About

About

Https
Https

Https

With
With

With

Results
Results

Results

Pulled
Pulled

Pulled

The
The

The

Rex
Rex

Rex

🔥 | Latest

Heights: chalamets: The Last Jedi resolved the intrigue surrounding the heroine of this new sequel-trilogy, Rey, and her parentage with a gracefully simple, bold assertion: Rey is… just Rey. Not the daughter of some space aristocracy or legacy lineage, but a hero of her own making. […] That Rey’s parents were ordinary people meant anyone from anywhere could be born a hero; what determined a person’s place in the world was who they chose to be, rather than their last name. “Rey is our protagonist. And the truth is, in the story, the toughest possible thing for her to hear is, you know, you’re not gonna get the easy answer that you’re so-and-so’s daughter, this is your place,” [Rian] Johnson told me after The Last Jedi’s release. “You’re gonna have to stand on your own two feet and define yourself in this world.” Instead of taking the baton from Last Jedi and running with it to new heights, The Rise of Skywalker retreats right back into the safety of nostalgia. […] It’s as if Abrams and Terrio scrambled for a loophole specifically to mollify the “fans” upset that this hero—worse, this girl—dared to wield such incredible abilities with only her own strength […] Bookending the saga Anakin began with the story of a girl from nowhere who sets right what he helped unbalance might have been resonant. But who cares for that when there’s another billion-dollar franchise to set up and potential spin-offs to tease? — Melissa Leon, ‘The Rise of Skywalker’ Erases the Power of Rey’s Story and Surrenders to Sexist Trolls
Heights: chalamets:

The Last Jedi resolved the intrigue surrounding the heroine of this new sequel-trilogy, Rey, and her parentage with a gracefully simple, bold assertion: Rey is… just Rey. Not the daughter of some space aristocracy or legacy lineage, but a hero of her own making. […] That Rey’s parents were ordinary people meant anyone from anywhere could be born a hero; what determined a person’s place in the world was who they chose to be, rather than their last name. “Rey is our protagonist. And the truth is, in the story, the toughest possible thing for her to hear is, you know, you’re not gonna get the easy answer that you’re so-and-so’s daughter, this is your place,” [Rian] Johnson told me after The Last Jedi’s release. “You’re gonna have to stand on your own two feet and define yourself in this world.”
Instead of taking the baton from Last Jedi and running with it to new heights, The Rise of Skywalker retreats right back into the safety of nostalgia. […] It’s as if Abrams and Terrio scrambled for a loophole specifically to mollify the “fans” upset that this hero—worse, this girl—dared to wield such incredible abilities with only her own strength […] Bookending the saga Anakin began with the story of a girl from nowhere who sets right what he helped unbalance might have been resonant. But who cares for that when there’s another billion-dollar franchise to set up and potential spin-offs to tease?
— Melissa Leon, ‘The Rise of Skywalker’ Erases the Power of Rey’s Story and Surrenders to Sexist Trolls

chalamets: The Last Jedi resolved the intrigue surrounding the heroine of this new sequel-trilogy, Rey, and her parentage with a gracefu...

Heights: Biomes' Impact on Monster Density in Minecraft 1. Introduction and Hypothesis Minecraft is a survival/sandbox biocks. You can find monsters in the game that will spawn in that there are more monsters i came from 2009 where the goal is to survive in a world filled with ISEF dark areas. Observations has suesested n caves underground during daytime compared to at night. This suggest density of monsters in a place is affected by how many places in the area that s or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes oawn in an area should be affected by the biome where the area is located SEF that the oA 3. Execution monsters who will Minccrants own system fot peogramming was used so make the exccudion aulomatic In summary, the experiment was conducted as ollows 2. Purpose The purpose of this project is to look at how changes in the mpact the number of monsters who will spawn in an area: -A platform was madc ai a predeterminot place in the game 4. Results The results are presented in arrays below weather and time got adjusied to a standard After a while the number of monsters on the platformm got counted and written down The platform was moved to a new location 13 diffencet biomes, 4 different heights and 10 different types of underlay on the platform got tested with this sctup n and conclusion ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was n the view of the hypothesis. rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the crent types s, so it doesn't seam like the undcrlay has any effect on the monsters. se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will there. The hypothesi s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study be conducted too find out if this hypothesis is right s in the introduction seems to have got something right since the biomes with the least available places for To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.
Heights: Biomes' Impact on Monster
 Density in Minecraft
 1. Introduction and Hypothesis
 Minecraft is a survival/sandbox
 biocks. You can find monsters in the game that will spawn in
 that there are more monsters i
 came from 2009 where the goal is to survive in a world filled with
 ISEF
 dark areas. Observations has suesested
 n caves underground during daytime compared to at night. This suggest
 density of monsters in a place is affected by how many places in the area that s
 or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes
 oawn in an area should be affected by the biome where the area is located
 SEF
 that the
 oA
 3. Execution
 monsters who will
 Minccrants own system fot
 peogramming was used so make the
 exccudion aulomatic In summary, the
 experiment was conducted as
 ollows
 2. Purpose
 The purpose of this project is to look at how changes in the
 mpact the number of monsters who will spawn in an area:
 -A platform was madc ai a
 predeterminot place in the game
 4. Results
 The results are presented in arrays below
 weather and time got adjusied to
 a standard
 After a while the number of
 monsters on the platformm got
 counted and written down
 The platform was moved to a new
 location
 13 diffencet biomes, 4 different
 heights and 10 different types of
 underlay on the platform got tested
 with this sctup
 n and conclusion
 ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density
 rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest
 Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was
 n the view of the hypothesis.
 rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64
 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters
 s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the
 crent types
 s, so it doesn't seam like the undcrlay has any effect on the monsters.
 se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will
 there. The hypothesi
 s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study
 be conducted too find out if this hypothesis is right
 s in the introduction seems to have got something right since the biomes with the least available
 places for
To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.

To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.