Penalty
Penalty

Penalty

Your Arguments
Your Arguments

Your Arguments

Simly
Simly

Simly

rvc
rvc

rvc

invalid
invalid

invalid

quads
quads

quads

comming
comming

comming

pokemons
pokemons

pokemons

mope
mope

mope

greatness
greatness

greatness

🔥 | Latest

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Being Alone, Radio, and The Worst: |HOW TO CRASH-LAND A PLANE ON WATER These instructions apply to small passenger propeller planes (not commercial airliners). 1 Take your place at the controls. If the plane has dual controls, the pilot will be in the left seat. Sit on the right. If the plane has only one set of controls and the pilot is unconscious, remove the pilot from the pilot's seat. Securely fasten your seat belt. 2 Put on the radio headset (if there is one) and call for help. There will be a control button on the yoke (the plane's steering wheel) or a CB-like microphone on the instrument panel. Depress the button to talk release it to listen. Say "Mayday! Mayday!" and give your situation, destination, and plane call numbers (which should be printed on the top of the instru- ment panel). If you get no response, try again on the emergency channel, 121.5. The person on the other end should be able to talk you through proper landing procedures. If you cannot reach someone to talk you through the landing process, you will have to do it alone. beading airspeed indicator altimeter fuel gauge yoke throttle landing gear 3 Get your bearings and identify the instruments. YOKE. This is the steering wheel, and it should be in front of you. The yoke turns the plane and controls its pitch. Pull back on the column to bring the nose up, push forward to point it down. Turn it left to turn the plane left, turn it right to turn the plane right. The yoke is very sensitive-move it only an inch or two in either direction to turn the plane. While cruising, the nose of the plane should be about three inches below the horizon. ф awesomage: The Worst-Case Scenario Survival Handbook: Man Skills
Being Alone, Radio, and The Worst: |HOW TO
 CRASH-LAND
 A PLANE ON WATER
 These instructions apply to small passenger propeller
 planes (not commercial airliners).
 1 Take your place at the controls.
 If the plane has dual controls, the pilot will be in the
 left seat. Sit on the right. If the plane has only one
 set of controls and the pilot is unconscious, remove
 the pilot from the pilot's seat. Securely fasten your
 seat belt.
 2 Put on the radio headset (if there is one) and call
 for help.
 There will be a control button on the yoke (the
 plane's steering wheel) or a CB-like microphone on
 the instrument panel. Depress the button to talk
 release it to listen. Say "Mayday! Mayday!" and give
 your situation, destination, and plane call numbers
 (which should be printed on the top of the instru-
 ment panel). If you get no response, try again on
 the emergency channel, 121.5. The person on the
 other end should be able to talk you through proper
 landing procedures. If you cannot reach someone to
 talk you through the landing process, you will have
 to do it alone.

 beading
 airspeed indicator
 altimeter
 fuel gauge
 yoke
 throttle
 landing gear
 3 Get your bearings and identify the instruments.
 YOKE. This is the steering wheel, and it should be in
 front of you. The yoke turns the plane and controls its
 pitch. Pull back on the column to bring the nose up,
 push forward to point it down. Turn it left to turn the
 plane left, turn it right to turn the plane right. The
 yoke is very sensitive-move it only an inch or two in
 either direction to turn the plane. While cruising, the
 nose of the plane should be about three inches below
 the horizon.
 ф
awesomage:

The Worst-Case Scenario Survival Handbook: Man Skills

awesomage: The Worst-Case Scenario Survival Handbook: Man Skills

Ash, Bad, and Chill: Sat, Jun 22, 18:36 Hello traveller, I am your guide. Are you ready to begin your quest? Hello stranger, what do I need to do, to complete your request. You have to recover a long time lost manuscript held by a famous necromancer. Your journey begins in a forest. The left of you is a mountain with a large boulder blocking it's entrance, in front of you is an ancient graveyard. Some of the greatest heroes of the realm rest there I would like to investigate the grave- yard of it looks chill or haunted. Not strong enough to push that boulder As you enter the graveyard you notice old tombstones crumbling, scribed in language too ancient to be known by any living creature. While searching around you find a crypt, the front door has been knocked open, you can hear a soft gust of wind coming from inside. I copy the ancient text, best as possible. I use 'produce flame' when I enter the crypt. As you go in the light from your spell fills the room, you notice the coffins that adorn the walls and a spiral staircase that leads further down, at the bottom of it lies a large room, broken pillars, and a statue of Sild, the Warlock. A very powerful wizard from centuries past. Further away, with barely any light around it, you see a creature in a black robe facing away, as it ignores you on purpouse. There's a corpse on an alter in front of it, and it's hands deep inside it As I enter the room I go "excuuuuuse me, but it's not nice to sacrifice people" en hold my flame ready to attack if he would attack me... The creature in black turns annoyed by your interference, you see a beetle crawl out of it's eye socket, it's deformed face makes your stomach sick, as you think that eating all those fries before entering a graveyard was a bad idea. A purple light starts forming as he moves his hands together With a quick look around you notice a large floating orb 3 meters above the creature's head. You remember the old legend of Sild's orb, which he used teleport anywhere in the world. Nasty! God damn it those fries! I shoot my flame to the orb so the bug guy can't escape. And pull out my scimitar ready to attack As your flame hits, the orb shatters into what seems to be glass spikes, flying everywhere, further damaging the room. Some hit the creature, tearing his black robes just to reveal pieces of rotting flesh. The stench of death takes over the room, you can't hold those fries anymore, as you make an effort to not puke onto your brand new heels -and you hear your own voice in your head WHY WOULD YOU GO INTO A GRAVEYARD USING HEELS WOMAN ? As you get distracted, the creature fires his spell, you quickly block it with your scimitar, but it flies away from your hand. You are disarmed and the creature starts running in your direction "I DON'T I WANTED SOMETHING DIFFERENT THEN THE USUAL SNEAKERS as I replied to my own question. I take them of hold them as a weapon ready to defend myself against the ugly bug dude. And try to figure out if I can back to my scimitar. As you dual-wield your brand new puke-free heels you notice a two fast moving shadows moving behind the creature. Desperation starts to hit as you are outnumbered and your scimitar is nowhere to be seen, suddenly the shadows jump onto the creatures head and start attacking him. IT'S YOUR FAMILIARS, your thank yourself for installing that catdoor years ago. The creature loses balance just as it reaches you, slipping and faceplanting your puddle fries and cola that rested on the floor. You plunge it's head with both heels. It explodes and the creature slowly starts turning into ashes... You give a well deserved pet to them. The comforting purring sounds fills the room, you feel safe now. One of your familiars starts digging into the ash pile, as he found something of value there. IT'S A FORTUNE COOKIE! I go like "Oooh cookie!" I break it open and eat the cookie while I read. And also keep petting them, like a good rub under the chin. You slowly chew the cookie, the slight chocolate taste is well welcome at this moment, unravel the note, and it says , hit me up for fries & movies sometime. Sept Her profile said she was into RPGs
Ash, Bad, and Chill: Sat, Jun 22, 18:36
 Hello traveller, I am your guide. Are you
 ready to begin your quest?
 Hello stranger, what do I need to do,
 to complete your request.
 You have to recover a long time
 lost manuscript held by a famous
 necromancer. Your journey begins in a
 forest. The left of you is a mountain with
 a large boulder blocking it's entrance,
 in front of you is an ancient graveyard.
 Some of the greatest heroes of the
 realm rest there
 I would like to investigate the grave-
 yard of it looks chill or haunted. Not
 strong enough to push that boulder
 As you enter the graveyard you notice
 old tombstones crumbling, scribed in
 language too ancient to be known by
 any living creature. While searching
 around you find a crypt, the front door
 has been knocked open, you can hear
 a soft gust of wind coming from inside.
 I copy the ancient text, best as
 possible. I use 'produce flame' when I
 enter the crypt.
 As you go in the light from your spell
 fills the room, you notice the coffins that
 adorn the walls and a spiral staircase
 that leads further down, at the bottom
 of it lies a large room, broken pillars,
 and a statue of Sild, the Warlock. A very
 powerful wizard from centuries past.
 Further away, with barely any light
 around it, you see a creature in a black
 robe facing away, as it ignores you on
 purpouse. There's a corpse on an alter
 in front of it, and it's hands deep inside
 it
 As I enter the room I go "excuuuuuse
 me, but it's not nice to sacrifice
 people" en hold my flame ready to
 attack if he would attack me...
 The creature in black turns annoyed
 by your interference, you see a
 beetle crawl out of it's eye socket, it's
 deformed face makes your stomach
 sick, as you think that eating all those
 fries before entering a graveyard was
 a bad idea. A purple light starts forming
 as he moves his hands together
 With a quick look around you notice a
 large floating orb 3 meters above the
 creature's head. You remember the
 old legend of Sild's orb, which he used
 teleport anywhere in the world.
 Nasty! God damn it those fries! I shoot
 my flame to the orb so the bug guy
 can't escape. And pull out my scimitar
 ready to attack
 As your flame hits, the orb shatters into
 what seems to be glass spikes, flying
 everywhere, further damaging the
 room. Some hit the creature, tearing
 his black robes just to reveal pieces of
 rotting flesh. The stench of death takes
 over the room, you can't hold those
 fries anymore, as you make an effort
 to not puke onto your brand new heels
 -and you hear your own voice in your
 head WHY WOULD YOU GO INTO A
 GRAVEYARD USING HEELS WOMAN ?
 As you get distracted, the creature
 fires his spell, you quickly block it with
 your scimitar, but it flies away from
 your hand. You are disarmed and the
 creature starts running in your direction
 "I DON'T I WANTED SOMETHING
 DIFFERENT THEN THE USUAL
 SNEAKERS as I replied to my own
 question. I take them of hold them
 as a weapon ready to defend myself
 against the ugly bug dude. And try to
 figure out if I can back to my scimitar.
 As you dual-wield your brand new
 puke-free heels you notice a two fast
 moving shadows moving behind the
 creature. Desperation starts to hit as
 you are outnumbered and your scimitar
 is nowhere to be seen, suddenly the
 shadows jump onto the creatures head
 and start attacking him. IT'S YOUR
 FAMILIARS, your thank yourself for
 installing that catdoor years ago.
 The creature loses balance just as it
 reaches you, slipping and faceplanting
 your puddle fries and cola that rested
 on the floor.
 You plunge it's head with both heels. It
 explodes and the creature slowly starts
 turning into ashes... You give a well
 deserved pet to them. The comforting
 purring sounds fills the room, you feel
 safe now. One of your familiars starts
 digging into the ash pile, as he found
 something of value there.
 IT'S A FORTUNE COOKIE!
 I go like "Oooh cookie!" I break it open
 and eat the cookie while I read. And
 also keep petting them, like a good
 rub under the chin.
 You slowly chew the cookie, the slight
 chocolate taste is well welcome at this
 moment, unravel the note, and it says
 , hit me up for fries &
 movies sometime.
 Sept
Her profile said she was into RPGs

Her profile said she was into RPGs

Animals, Confused, and Fuck You: saintcucumbers Can someone please tell me what it means when an owl LITERALLY fucking swims towards you and then stares you down?? Like look at it?? Literally flew past me and my my friend, it was so close that the wings touched our faces. shiraglassman It's reminding you to do your Duolingo practice demonladytakkuri The real answer is that it really wants you to go away That's a fledgling great horned owl, they're known for being generally ballsy and aggressive, and owls have been known to both climb trees and swim through still water in a pinch Most likely full scenario: the bird was practicing flying, but it fell because it's still a kid and they do that. It probably fell in/by the water. It then was like Oh Damn Oh Jesus and decided it was not in fact a duck and headed to you, and was utterly offended but confused on what to do. So it decided to Square Up and face you like the hellbeast it is. The pose it's taking in the pic is one I affectionately call Full Orb. A fully orbed owl is 100% READY to FIGHT 1v1 no items final destination. You were probably its first up close encounter with a human, and since birds tend to associate larger animals with predators, it tried to make itself look as big as possible to make sure you know what's up. It was staring you down because it was waiting to see you make the first move in the dual or flee in fear from its superior owl might. timatisblog This reply made this post ette karmacharmeleon18 me: oh hello little owl owl: i will fuck you up aterrasilvershade Owl: I am lorge! Get spooked! Questionable owl encounters
Animals, Confused, and Fuck You: saintcucumbers
 Can someone please tell me what it means
 when an owl LITERALLY fucking swims
 towards you and then stares you down??
 Like look at it?? Literally flew past me and my
 my friend, it was so close that the wings
 touched our faces.
 shiraglassman
 It's reminding you to do your Duolingo practice
 demonladytakkuri
 The real answer is that it really wants you to go
 away
 That's a fledgling great horned owl, they're
 known for being generally ballsy and
 aggressive, and owls have been known to both
 climb trees and swim through still water in a
 pinch
 Most likely full scenario: the bird was practicing
 flying, but it fell because it's still a kid and they
 do that. It probably fell in/by the water. It then
 was like Oh Damn Oh Jesus and decided it was
 not in fact a duck and headed to
 you, and was utterly offended but confused on
 what to do. So it decided to Square Up and face
 you like the hellbeast it is.
 The pose it's taking in the pic is one I
 affectionately call Full Orb. A fully orbed owl is
 100% READY to FIGHT 1v1 no items final
 destination. You were probably its first up close
 encounter with a human, and since birds tend
 to associate larger animals with predators, it
 tried to make itself look as big as possible to
 make sure you know what's up. It was staring
 you down because it was waiting to see you
 make the first move in the dual or flee in fear
 from its superior owl might.
 timatisblog
 This reply made this post
 ette
 karmacharmeleon18
 me: oh hello little owl
 owl: i will fuck you up
 aterrasilvershade
 Owl: I am lorge! Get spooked!
Questionable owl encounters

Questionable owl encounters

Bad, Complex, and Dude: 1:42 PM Tweet Alexandra Erin Retweeted Audrey @Turbocrit Gamer dudes are wild they'll play a game about overthrowing a corrupt monarch but if there's 1 gay character in it then it's "too political" 8/25/17, 1:50 PM 4,764 Retweets 11.6K Likes Audrey Turbocrit 14h Replying to @Turbocrit Not to mention the whole "having a gay/trans character in a high fantasy setting is completely unrealistic. Also here's some dragons" thing 8 237 829 WC @Hexy27Bernie1 7h Tweet your reply definitelygayrpgideas: definitelygayrpgideas: thesallowbeldam: kirinandvlindertje: vaishino: atomic-darth: pupperoni-pizza: didntfitthenarrative: mitch-turn: Sweet generalization. It’s not about whether a character is trans or gay. Gay characters make sense. People have been gay for millennia. Trans however. Not the case. In a high fantasy setting, how in the balls are they going to perform surgery where they change the sex of the character??? It makes no sense at all. They’d have to explain it. And remember, this is high fantasy, Game of Thrones is also in that category. This is a time where they would reach into your body with an object strikingly similar to a salad tossing spoon to yank out a small piece of arrowhead. Pretty sure they hadn’t figured out a surgery as complex as a sex change… The people complaining that there aren’t enough gay/trans people in stuff like this are just as bad if not moreso than the people who complain about gay/trans people being in stuff like this. Create your own fantasy world filled with nothing but gay/trans people. Make it so that being heterosexual is the minority. All the power to you. Good luck trying to create it. You don’t have to have surgery to be transgender. Lots of transgender people don’t. Transgender people, people who identify with the gender not corresponding with their birth sex, have existed before the surgery. And the existence of and recognition of a third sex or dual sex existed in pre-modern times in lots of places are the world.So, for one, your “how in the balls are they going to perform surgery“ question doesn’t actually matter. They don’t need to in order for transgender people to exist.But if they did want to include transgender people who undergo physical changes to reflect their gender/sexual identity, in a HIGH FANTASY world, there’s actually a really easy answer to that: *ahem* “How are you going to make someone trans in a fantasy setting full of magic spells, potions, and artifacts?” shout out to the elixir of sex shift for covering more than just a gender binary. also lets not forget that in ye old days (aka time of the ancient greeks (aka the bc years)) that people drank the urine of pregnant mares to feminize themselves. like, trans people find a way ;) …the fucking Sumerians had trans people, brosky. Sumerians. They didn’t even have fucking iron, but they had trans women. dude lemme find you a fucking. girdle of sex change from 1st edition woah what’s that?? the first edition efreet cover??? OH HEY ITS A FUCKING GIRDLE OF SEX CHANGE AND THERES ALSO A POSSIBILITY IT REMOVES ALL SEX CHARACTERISTICS FROM THE WEARER it’s on page 145 of the dmg 1st ed. want an easier-to-read screenshot of a pdf?? tldr fuck you it’s pride month welcome back to “tldr fuck you” anyways dnd says trans & nb rights
Bad, Complex, and Dude: 1:42 PM
 Tweet
 Alexandra Erin Retweeted
 Audrey
 @Turbocrit
 Gamer dudes are wild they'll play a game
 about overthrowing a corrupt monarch
 but if there's 1 gay character in it then it's
 "too political"
 8/25/17, 1:50 PM
 4,764 Retweets 11.6K Likes
 Audrey Turbocrit 14h
 Replying to @Turbocrit
 Not to mention the whole "having a gay/trans
 character in a high fantasy setting is
 completely unrealistic. Also here's some
 dragons" thing
 8
 237
 829
 WC @Hexy27Bernie1 7h
 Tweet your reply
definitelygayrpgideas:
definitelygayrpgideas:

thesallowbeldam:

kirinandvlindertje:

vaishino:

atomic-darth:

pupperoni-pizza:

didntfitthenarrative:

mitch-turn:

Sweet generalization. 
It’s not about whether a character is trans or gay. Gay characters make sense. People have been gay for millennia. Trans however. Not the case. In a high fantasy setting, how in the balls are they going to perform surgery where they change the sex of the character??? It makes no sense at all. They’d have to explain it. And remember, this is high fantasy, Game of Thrones is also in that category. This is a time where they would reach into your body with an object strikingly similar to a salad tossing spoon to yank out a small piece of arrowhead. Pretty sure they hadn’t figured out a surgery as complex as a sex change…
The people complaining that there aren’t enough gay/trans people in stuff like this are just as bad if not moreso than the people who complain about gay/trans people being in stuff like this.
Create your own fantasy world filled with nothing but gay/trans people. Make it so that being heterosexual is the minority. All the power to you. Good luck trying to create it.

You don’t have to have surgery to be transgender. Lots of transgender people don’t. Transgender people, people who identify with the gender not corresponding with their birth sex, have existed before the surgery. And the existence of and recognition of a third sex or dual sex existed in pre-modern times in lots of places are the world.So, for one, your “how in the balls are they going to perform surgery“ question doesn’t actually matter. They don’t need to in order for transgender people to exist.But if they did want to include transgender people who undergo physical changes to reflect their gender/sexual identity, in a HIGH FANTASY world, there’s actually a really easy answer to that:

*ahem*


“How are you going to make someone trans in a fantasy setting full of magic spells, potions, and artifacts?”

shout out to the elixir of sex shift for covering more than just a gender binary.

also lets not forget that in ye old days (aka time of the ancient greeks (aka the bc years)) that people drank the urine of pregnant mares to feminize themselves. like, trans people find a way ;)

…the fucking Sumerians had trans people, brosky.
Sumerians.
They didn’t even have fucking iron, but they had trans women.

dude lemme find you a fucking. girdle of sex change from 1st edition
woah what’s that?? the first edition efreet cover???
OH HEY ITS A FUCKING GIRDLE OF SEX CHANGE AND THERES ALSO A POSSIBILITY IT REMOVES ALL SEX CHARACTERISTICS FROM THE WEARER
it’s on page 145 of the dmg 1st ed. want an easier-to-read screenshot of a pdf??
tldr fuck you

it’s pride month welcome back to “tldr fuck you” anyways dnd says trans & nb rights

definitelygayrpgideas: definitelygayrpgideas: thesallowbeldam: kirinandvlindertje: vaishino: atomic-darth: pupperoni-pizza: didntfitth...

Bad, Complex, and Dude: 1:42 PM Tweet Alexandra Erin Retweeted Audrey @Turbocrit Gamer dudes are wild they'll play a game about overthrowing a corrupt monarch but if there's 1 gay character in it then it's "too political" 8/25/17, 1:50 PM 4,764 Retweets 11.6K Likes Audrey Turbocrit 14h Replying to @Turbocrit Not to mention the whole "having a gay/trans character in a high fantasy setting is completely unrealistic. Also here's some dragons" thing 8 237 829 WC @Hexy27Bernie1 7h Tweet your reply definitelygayrpgideas: definitelygayrpgideas: thesallowbeldam: kirinandvlindertje: vaishino: atomic-darth: pupperoni-pizza: didntfitthenarrative: mitch-turn: Sweet generalization. It’s not about whether a character is trans or gay. Gay characters make sense. People have been gay for millennia. Trans however. Not the case. In a high fantasy setting, how in the balls are they going to perform surgery where they change the sex of the character??? It makes no sense at all. They’d have to explain it. And remember, this is high fantasy, Game of Thrones is also in that category. This is a time where they would reach into your body with an object strikingly similar to a salad tossing spoon to yank out a small piece of arrowhead. Pretty sure they hadn’t figured out a surgery as complex as a sex change… The people complaining that there aren’t enough gay/trans people in stuff like this are just as bad if not moreso than the people who complain about gay/trans people being in stuff like this. Create your own fantasy world filled with nothing but gay/trans people. Make it so that being heterosexual is the minority. All the power to you. Good luck trying to create it. You don’t have to have surgery to be transgender. Lots of transgender people don’t. Transgender people, people who identify with the gender not corresponding with their birth sex, have existed before the surgery. And the existence of and recognition of a third sex or dual sex existed in pre-modern times in lots of places are the world.So, for one, your “how in the balls are they going to perform surgery“ question doesn’t actually matter. They don’t need to in order for transgender people to exist.But if they did want to include transgender people who undergo physical changes to reflect their gender/sexual identity, in a HIGH FANTASY world, there’s actually a really easy answer to that: *ahem* “How are you going to make someone trans in a fantasy setting full of magic spells, potions, and artifacts?” shout out to the elixir of sex shift for covering more than just a gender binary. also lets not forget that in ye old days (aka time of the ancient greeks (aka the bc years)) that people drank the urine of pregnant mares to feminize themselves. like, trans people find a way ;) …the fucking Sumerians had trans people, brosky. Sumerians. They didn’t even have fucking iron, but they had trans women. dude lemme find you a fucking. girdle of sex change from 1st edition woah what’s that?? the first edition efreet cover??? OH HEY ITS A FUCKING GIRDLE OF SEX CHANGE AND THERES ALSO A POSSIBILITY IT REMOVES ALL SEX CHARACTERISTICS FROM THE WEARER it’s on page 145 of the dmg 1st ed. want an easier-to-read screenshot of a pdf?? tldr fuck you it’s pride month welcome back to “tldr fuck you” anyways dnd says trans nb rights
Bad, Complex, and Dude: 1:42 PM
 Tweet
 Alexandra Erin Retweeted
 Audrey
 @Turbocrit
 Gamer dudes are wild they'll play a game
 about overthrowing a corrupt monarch
 but if there's 1 gay character in it then it's
 "too political"
 8/25/17, 1:50 PM
 4,764 Retweets 11.6K Likes
 Audrey Turbocrit 14h
 Replying to @Turbocrit
 Not to mention the whole "having a gay/trans
 character in a high fantasy setting is
 completely unrealistic. Also here's some
 dragons" thing
 8
 237
 829
 WC @Hexy27Bernie1 7h
 Tweet your reply
definitelygayrpgideas:

definitelygayrpgideas:

thesallowbeldam:

kirinandvlindertje:

vaishino:

atomic-darth:

pupperoni-pizza:

didntfitthenarrative:

mitch-turn:

Sweet generalization. 
It’s not about whether a character is trans or gay. Gay characters make sense. People have been gay for millennia. Trans however. Not the case. In a high fantasy setting, how in the balls are they going to perform surgery where they change the sex of the character??? It makes no sense at all. They’d have to explain it. And remember, this is high fantasy, Game of Thrones is also in that category. This is a time where they would reach into your body with an object strikingly similar to a salad tossing spoon to yank out a small piece of arrowhead. Pretty sure they hadn’t figured out a surgery as complex as a sex change…
The people complaining that there aren’t enough gay/trans people in stuff like this are just as bad if not moreso than the people who complain about gay/trans people being in stuff like this.
Create your own fantasy world filled with nothing but gay/trans people. Make it so that being heterosexual is the minority. All the power to you. Good luck trying to create it.

You don’t have to have surgery to be transgender. Lots of transgender people don’t. Transgender people, people who identify with the gender not corresponding with their birth sex, have existed before the surgery. And the existence of and recognition of a third sex or dual sex existed in pre-modern times in lots of places are the world.So, for one, your “how in the balls are they going to perform surgery“ question doesn’t actually matter. They don’t need to in order for transgender people to exist.But if they did want to include transgender people who undergo physical changes to reflect their gender/sexual identity, in a HIGH FANTASY world, there’s actually a really easy answer to that:

*ahem*


“How are you going to make someone trans in a fantasy setting full of magic spells, potions, and artifacts?”

shout out to the elixir of sex shift for covering more than just a gender binary.

also lets not forget that in ye old days (aka time of the ancient greeks (aka the bc years)) that people drank the urine of pregnant mares to feminize themselves. like, trans people find a way ;)

…the fucking Sumerians had trans people, brosky.
Sumerians.
They didn’t even have fucking iron, but they had trans women.

dude lemme find you a fucking. girdle of sex change from 1st edition
woah what’s that?? the first edition efreet cover???
OH HEY ITS A FUCKING GIRDLE OF SEX CHANGE AND THERES ALSO A POSSIBILITY IT REMOVES ALL SEX CHARACTERISTICS FROM THE WEARER
it’s on page 145 of the dmg 1st ed. want an easier-to-read screenshot of a pdf??
tldr fuck you

it’s pride month welcome back to “tldr fuck you” anyways dnd says trans  nb rights

definitelygayrpgideas: definitelygayrpgideas: thesallowbeldam: kirinandvlindertje: vaishino: atomic-darth: pupperoni-pizza: didntfitt...

Empire, Stephen, and Target: 201 TE thecarefree: Austria-Hungary (also known as the Austro-Hungarian Empire, Austro-Hungarian monarchy or k.u.k. Monarchy), more formally known as the Kingdoms and Lands Represented in the Imperial Council and the Lands of the Holy Hungarian Crown of Saint Stephen, was a constitutional monarchic union between the crowns of the Austrian Empire and the Kingdom of Hungary in Central Europe. The union was a result of the Austro-Hungarian Compromise of 1867, under which the House of Habsburg agreed to share power with the separate Hungarian government, dividing the territory of the former Austrian Empire between them. The Austrian and the Hungarian lands became independent entities enjoying equal status. Austria-Hungary was a multinational realm and one of the world’s great powers at the time. The dual monarchy existed for 51 years until it dissolved on 31 October 1918 before a military defeat on the Italian front of the First World War. In the autumn of 1918, the Austro-Hungarian Monarchy collapsed. In the capital cities of Vienna and Budapest the leftist and liberal movements and politicians (the opposition parties) strengthened and supported the separatism of ethnic minorities. These leftist or left-liberal pro-Entente maverick parties opposed the monarchy as a form of government and considered themselves internationalist rather than patriotic. Eventually, the German defeat and the minor revolutions in Vienna and Budapest gave political power to the left/liberal political parties. As it became apparent that the Allied powers of the British Empire, France, Italy and the United States would win World War I, nationalist movements which had previously been calling for a greater degree of autonomy for various areas started pressing for full independence.
Empire, Stephen, and Target: 201
 TE
thecarefree:
Austria-Hungary (also known as the Austro-Hungarian Empire, Austro-Hungarian monarchy or k.u.k. Monarchy), more formally known as the Kingdoms and Lands Represented in the Imperial Council and the Lands of the Holy Hungarian Crown of Saint Stephen, was a constitutional monarchic union between the crowns of the Austrian Empire and the Kingdom of Hungary in Central Europe. The union was a result of the Austro-Hungarian Compromise of 1867, under which the House of Habsburg agreed to share power with the separate Hungarian government, dividing the territory of the former Austrian Empire between them. The Austrian and the Hungarian lands became independent entities enjoying equal status.
 Austria-Hungary was a multinational realm and one of the world’s great powers at the time. The dual monarchy existed for 51 years until it dissolved on 31 October 1918 before a military defeat on the Italian front of the First World War.
In the autumn of 1918, the Austro-Hungarian Monarchy collapsed. In the capital cities of Vienna and Budapest the leftist and liberal movements and politicians (the opposition parties) strengthened and supported the separatism of ethnic minorities. These leftist or left-liberal pro-Entente maverick parties opposed the monarchy as a form of government and considered themselves internationalist rather than patriotic. Eventually, the German defeat and the minor revolutions in Vienna and Budapest gave political power to the left/liberal political parties. 
As it became apparent that the Allied powers of the British Empire, France, Italy and the United States would win World War I, nationalist movements which had previously been calling for a greater degree of autonomy for various areas started pressing for full independence.

thecarefree: Austria-Hungary (also known as the Austro-Hungarian Empire, Austro-Hungarian monarchy or k.u.k. Monarchy), more formally known ...

Office, Got, and Data: LOG FILES DATA STREAMS Got a new toilet at our office with a dual flush system. Added labels to make it less confusing.
Office, Got, and Data: LOG FILES
 DATA STREAMS
Got a new toilet at our office with a dual flush system. Added labels to make it less confusing.

Got a new toilet at our office with a dual flush system. Added labels to make it less confusing.