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Direct: what-even-is-thiss: bobcatdump: jaskiegg: mellomaia: aphony-cree: beyoncescock: gahdamnpunk: Honestly!!! This is just psychological trauma in the making THANK YOU I’ve asked parents about this and they always say they are teaching the child responsibility and “respect for other people’s things.” If I point out that the child accidentally broke their own toy they always say “I bought them that toy” or “my sister gave that to them.” The problem is that parents view all possessions as not really belonging to the child. A part of them always seems to think that the adult who provided the money is the real owner If a parent breaks a dish they see it as breaking something that already belonged to them, but if a child breaks it they see it as the child breaking something that belonged to the parents People raising children need to realize that household possessions belong to the entire household. If everyone has to use that plate then it belongs to everyone and anyone can have a forgivable accident with it. It’s okay to deem certain possessions as just yours and ask everyone in the house to respect that, but extend the same respect to your child’s belongings Big mood. I know most of these are talking about little little kids, but here’s a tale from middle school. I had forgotten to charge my phone one night, and this was back when cell phones used to beep loudly when they were low on battery. I kept hearing the noise throughout the afternoon and not recognizing what it was because I’d never heard it before. When I finally did realize what it was, I was in science class and my fellow classmates were making presentations. I reached into my bag to try to turn off the phone, and then the low-battery sound went off, loud enough for the teacher to hear it. She confiscated my phone in front of everyone, and I didn’t get it back until after the weekend because it was a Friday. I was really embarrassed, especially to tell my parents. When I got my phone back that Monday, my teacher said it was important for me to learn this lesson now since in college they wouldn’t tolerate phones going off. Fast forward to when I was in college, any time someone’s phone went off, either the professor would tell them to turn it off, or they would say, “Oh, my bad,” and turn it off themselves, and everyone would move on. I even had a professor who danced around while someone’s phone went off, and it was a welcome moment of levity during the lecture. I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious. God I’ve been reading these posts for a while and each time I am struck with the realization that certainly not all parents were supposed to be a parent “I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.”YES this The problem is, even if families are forgiving the culture around children still effects the child. I use myself as proof of that. A few times between the ages of 4 and 18 I broke things. I broke my grandma’s favorite Christmas ornament. Her first question was: “Are you hurt?” and when I apologized profusely she said “I’m just glad you weren’t hurt.” I broke a few plates. I broke a couple glasses. Every time my dad’s first response was “Did you get cut?” the second step was cleaning up the broken bits, and the third was a discussion of what led to me breaking it and how I could avoid doing that in the future. Same with spills. Same with stains. My biggest “punishment” from my immediate family was being taught how to clean up the mess I made and being shown in detail how to avoid the same mistake in the future if it was avoidable. There were consequences for my actions, but they were the direct result of those actions and nothing much beyond that. My family tried so hard to teach me how to deal with accidents in a healthy way. They were patient. They treated every slip-up as a learning opportunity. They showed me a lot of love. The other adults still got to me. Teachers still punished and publicly shamed me and other students for our mess-ups. Extended family members outside of my small supportive circle still yelled at me. My friends’ parents still got mad. To the point where whenever I messed up my first instinct was that my dad or grandparents were going to punish me, or yell at me, or hit me, even though they never did. They just didn’t. They always responded with patience and an attitude of “I’m glad you’re safe and I want to help you learn from this.” And I was still afraid of messing up. Mortified. Expecting the worst every time. It’s like… we need to change the culture around this, man. Completely.
Direct: what-even-is-thiss:

bobcatdump:

jaskiegg:

mellomaia:

aphony-cree:

beyoncescock:

gahdamnpunk:

Honestly!!! This is just psychological trauma in the making


THANK YOU

I’ve asked parents about this and they always say they are teaching the child responsibility and “respect for other people’s things.” If I point out that the child accidentally broke their own toy they always say “I bought them that toy” or “my sister gave that to them.”
The problem is that parents view all possessions as not really belonging to the child. A part of them always seems to think that the adult who provided the money is the real owner
If a parent breaks a dish they see it as breaking something that already belonged to them, but if a child breaks it they see it as the child breaking something that belonged to the parents 
People raising children need to realize that household possessions belong to the entire household. If everyone has to use that plate then it belongs to everyone and anyone can have a forgivable accident with it. It’s okay to deem certain possessions as just yours and ask everyone in the house to respect that, but extend the same respect to your child’s belongings

Big mood. I know most of these are talking about little little kids, but here’s a tale from middle school. I had forgotten to charge my phone one night, and this was back when cell phones used to beep loudly when they were low on battery. I kept hearing the noise throughout the afternoon and not recognizing what it was because I’d never heard it before. When I finally did realize what it was, I was in science class and my fellow classmates were making presentations. I reached into my bag to try to turn off the phone, and then the low-battery sound went off, loud enough for the teacher to hear it. She confiscated my phone in front of everyone, and I didn’t get it back until after the weekend because it was a Friday. I was really embarrassed, especially to tell my parents.
When I got my phone back that Monday, my teacher said it was important for me to learn this lesson now since in college they wouldn’t tolerate phones going off. Fast forward to when I was in college, any time someone’s phone went off, either the professor would tell them to turn it off, or they would say, “Oh, my bad,” and turn it off themselves, and everyone would move on. I even had a professor who danced around while someone’s phone went off, and it was a welcome moment of levity during the lecture. 
I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.



God I’ve been reading these posts for a while and each time I am struck with the realization that certainly not all parents were supposed to be a parent

“I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.”YES this



The problem is, even if families are forgiving the culture around children still effects the child. I use myself as proof of that. 
A few times between the ages of 4 and 18 I broke things. I broke my grandma’s favorite Christmas ornament. Her first question was: “Are you hurt?” and when I apologized profusely she said “I’m just glad you weren’t hurt.”
I broke a few plates. I broke a couple glasses. Every time my dad’s first response was “Did you get cut?” the second step was cleaning up the broken bits, and the third was a discussion of what led to me breaking it and how I could avoid doing that in the future.
Same with spills. Same with stains. My biggest “punishment” from my immediate family was being taught how to clean up the mess I made and being shown in detail how to avoid the same mistake in the future if it was avoidable. There were consequences for my actions, but they were the direct result of those actions and nothing much beyond that.
My family tried so hard to teach me how to deal with accidents in a healthy way. They were patient. They treated every slip-up as a learning opportunity. They showed me a lot of love. The other adults still got to me. Teachers still punished and publicly shamed me and other students for our mess-ups. Extended family members outside of my small supportive circle still yelled at me. My friends’ parents still got mad.
To the point where whenever I messed up my first instinct was that my dad or grandparents were going to punish me, or yell at me, or hit me, even though they never did. They just didn’t. They always responded with patience and an attitude of “I’m glad you’re safe and I want to help you learn from this.” And I was still afraid of messing up. Mortified. Expecting the worst every time.
It’s like… we need to change the culture around this, man. Completely.

what-even-is-thiss: bobcatdump: jaskiegg: mellomaia: aphony-cree: beyoncescock: gahdamnpunk: Honestly!!! This is just psychologica...

Direct: what-even-is-thiss: bobcatdump: jaskiegg: mellomaia: aphony-cree: beyoncescock: gahdamnpunk: Honestly!!! This is just psychological trauma in the making THANK YOU I’ve asked parents about this and they always say they are teaching the child responsibility and “respect for other people’s things.” If I point out that the child accidentally broke their own toy they always say “I bought them that toy” or “my sister gave that to them.” The problem is that parents view all possessions as not really belonging to the child. A part of them always seems to think that the adult who provided the money is the real owner If a parent breaks a dish they see it as breaking something that already belonged to them, but if a child breaks it they see it as the child breaking something that belonged to the parents People raising children need to realize that household possessions belong to the entire household. If everyone has to use that plate then it belongs to everyone and anyone can have a forgivable accident with it. It’s okay to deem certain possessions as just yours and ask everyone in the house to respect that, but extend the same respect to your child’s belongings Big mood. I know most of these are talking about little little kids, but here’s a tale from middle school. I had forgotten to charge my phone one night, and this was back when cell phones used to beep loudly when they were low on battery. I kept hearing the noise throughout the afternoon and not recognizing what it was because I’d never heard it before. When I finally did realize what it was, I was in science class and my fellow classmates were making presentations. I reached into my bag to try to turn off the phone, and then the low-battery sound went off, loud enough for the teacher to hear it. She confiscated my phone in front of everyone, and I didn’t get it back until after the weekend because it was a Friday. I was really embarrassed, especially to tell my parents. When I got my phone back that Monday, my teacher said it was important for me to learn this lesson now since in college they wouldn’t tolerate phones going off. Fast forward to when I was in college, any time someone’s phone went off, either the professor would tell them to turn it off, or they would say, “Oh, my bad,” and turn it off themselves, and everyone would move on. I even had a professor who danced around while someone’s phone went off, and it was a welcome moment of levity during the lecture. I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious. God I’ve been reading these posts for a while and each time I am struck with the realization that certainly not all parents were supposed to be a parent “I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.”YES this The problem is, even if families are forgiving the culture around children still effects the child. I use myself as proof of that. A few times between the ages of 4 and 18 I broke things. I broke my grandma’s favorite Christmas ornament. Her first question was: “Are you hurt?” and when I apologized profusely she said “I’m just glad you weren’t hurt.” I broke a few plates. I broke a couple glasses. Every time my dad’s first response was “Did you get cut?” the second step was cleaning up the broken bits, and the third was a discussion of what led to me breaking it and how I could avoid doing that in the future. Same with spills. Same with stains. My biggest “punishment” from my immediate family was being taught how to clean up the mess I made and being shown in detail how to avoid the same mistake in the future if it was avoidable. There were consequences for my actions, but they were the direct result of those actions and nothing much beyond that. My family tried so hard to teach me how to deal with accidents in a healthy way. They were patient. They treated every slip-up as a learning opportunity. They showed me a lot of love. The other adults still got to me. Teachers still punished and publicly shamed me and other students for our mess-ups. Extended family members outside of my small supportive circle still yelled at me. My friends’ parents still got mad. To the point where whenever I messed up my first instinct was that my dad or grandparents were going to punish me, or yell at me, or hit me, even though they never did. They just didn’t. They always responded with patience and an attitude of “I’m glad you’re safe and I want to help you learn from this.” And I was still afraid of messing up. Mortified. Expecting the worst every time. It’s like… we need to change the culture around this, man. Completely.
Direct: what-even-is-thiss:

bobcatdump:

jaskiegg:

mellomaia:

aphony-cree:

beyoncescock:

gahdamnpunk:

Honestly!!! This is just psychological trauma in the making


THANK YOU

I’ve asked parents about this and they always say they are teaching the child responsibility and “respect for other people’s things.” If I point out that the child accidentally broke their own toy they always say “I bought them that toy” or “my sister gave that to them.”
The problem is that parents view all possessions as not really belonging to the child. A part of them always seems to think that the adult who provided the money is the real owner
If a parent breaks a dish they see it as breaking something that already belonged to them, but if a child breaks it they see it as the child breaking something that belonged to the parents 
People raising children need to realize that household possessions belong to the entire household. If everyone has to use that plate then it belongs to everyone and anyone can have a forgivable accident with it. It’s okay to deem certain possessions as just yours and ask everyone in the house to respect that, but extend the same respect to your child’s belongings

Big mood. I know most of these are talking about little little kids, but here’s a tale from middle school. I had forgotten to charge my phone one night, and this was back when cell phones used to beep loudly when they were low on battery. I kept hearing the noise throughout the afternoon and not recognizing what it was because I’d never heard it before. When I finally did realize what it was, I was in science class and my fellow classmates were making presentations. I reached into my bag to try to turn off the phone, and then the low-battery sound went off, loud enough for the teacher to hear it. She confiscated my phone in front of everyone, and I didn’t get it back until after the weekend because it was a Friday. I was really embarrassed, especially to tell my parents.
When I got my phone back that Monday, my teacher said it was important for me to learn this lesson now since in college they wouldn’t tolerate phones going off. Fast forward to when I was in college, any time someone’s phone went off, either the professor would tell them to turn it off, or they would say, “Oh, my bad,” and turn it off themselves, and everyone would move on. I even had a professor who danced around while someone’s phone went off, and it was a welcome moment of levity during the lecture. 
I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.



God I’ve been reading these posts for a while and each time I am struck with the realization that certainly not all parents were supposed to be a parent

“I say all this to say, one of the worst aspects of being a child/teen was adults assuming my intentions were malicious.”YES this



The problem is, even if families are forgiving the culture around children still effects the child. I use myself as proof of that. 
A few times between the ages of 4 and 18 I broke things. I broke my grandma’s favorite Christmas ornament. Her first question was: “Are you hurt?” and when I apologized profusely she said “I’m just glad you weren’t hurt.”
I broke a few plates. I broke a couple glasses. Every time my dad’s first response was “Did you get cut?” the second step was cleaning up the broken bits, and the third was a discussion of what led to me breaking it and how I could avoid doing that in the future.
Same with spills. Same with stains. My biggest “punishment” from my immediate family was being taught how to clean up the mess I made and being shown in detail how to avoid the same mistake in the future if it was avoidable. There were consequences for my actions, but they were the direct result of those actions and nothing much beyond that.
My family tried so hard to teach me how to deal with accidents in a healthy way. They were patient. They treated every slip-up as a learning opportunity. They showed me a lot of love. The other adults still got to me. Teachers still punished and publicly shamed me and other students for our mess-ups. Extended family members outside of my small supportive circle still yelled at me. My friends’ parents still got mad.
To the point where whenever I messed up my first instinct was that my dad or grandparents were going to punish me, or yell at me, or hit me, even though they never did. They just didn’t. They always responded with patience and an attitude of “I’m glad you’re safe and I want to help you learn from this.” And I was still afraid of messing up. Mortified. Expecting the worst every time.
It’s like… we need to change the culture around this, man. Completely.

what-even-is-thiss: bobcatdump: jaskiegg: mellomaia: aphony-cree: beyoncescock: gahdamnpunk: Honestly!!! This is just psychologica...

Direct: rottknightofrage: Direct action
Direct: rottknightofrage:
Direct action

rottknightofrage: Direct action

Direct: themiscyra1983: divinefestival: Okay but lets illustrate how much white privileged is involved with this story. The weapons this little demon used to kill Grant Nelson were stolen from Walmart. She walked into Walmart, grabbed a machete and a knife, and then just casually walked out the door without anyone attempting to stop her. You get a box of tampons from Walmart and you don’t have it in a bag, they wanna check your receipt. Becky the Sociopath walked out unchecked with literal weapons. Then she had time to wait outside for the uber this poor man drove to come pick her up. Then she got in his back seat and stabbed him multiple times, pushed him out onto the street, and stole the car. He was able to tell the police who stabbed him before he died. She then crashes the car and is found by the police hiding behind a tree covered in blood. The police try to gently coerce her into dropping her fucking blood covered knives and when she refuses do they shoot her eight times? Oh noooo Lizzy Borden gets tazed and brought in unharmed. Like just think about the stories that have come out these past two weeks alone. The unarmed black teenager who were literally murdered based on vague suspicion and this girl actually kills someone and is still standing. The white girl who stole weapons from Walmart and killed an Uber driver was taken alive. The white guy who took weapons to a convention and planned to kill Jason David Frank and multiple police officers was taken alive. The white guy who murdered two men who had tried to defend the Muslim women he was harassing was taken alive. Don’t tell me police had to kill Tamir Rice or Michael Brown or ANYONE else out of caution or fear for their safety. Not when white people who are legitimate threats, even direct threats to police, are routinely taken alive.
Direct: themiscyra1983:

divinefestival:

Okay but lets illustrate how much white privileged is involved with this story. The weapons this little demon used to kill Grant Nelson were stolen from Walmart. She walked into Walmart, grabbed a machete and a knife, and then just casually walked out the door without anyone attempting to stop her. You get a box of tampons from Walmart and you don’t have it in a bag, they wanna check your receipt. Becky the Sociopath walked out unchecked with literal weapons. 
Then she had time to wait outside for the uber this poor man drove to come pick her up. Then she got in his back seat and stabbed him multiple times, pushed him out onto the street, and stole the car. He was able to tell the police who stabbed him before he died. She then crashes the car and is found by the police hiding behind a tree covered in blood. The police try to gently coerce her into dropping her fucking blood covered knives and when she refuses do they shoot her eight times? Oh noooo Lizzy Borden gets tazed and brought in unharmed. 
Like just think about the stories that have come out these past two weeks alone. The unarmed black teenager who were literally murdered based on vague suspicion and this girl actually kills someone and is still standing.


The white girl who stole weapons from Walmart and killed an Uber driver was taken alive.
The white guy who took weapons to a convention and planned to kill Jason David Frank and multiple police officers was taken alive.
The white guy who murdered two men who had tried to defend the Muslim women he was harassing was taken alive.
Don’t tell me police had to kill Tamir Rice or Michael Brown or ANYONE else out of caution or fear for their safety. Not when white people who are legitimate threats, even direct threats to police, are routinely taken alive.

themiscyra1983: divinefestival: Okay but lets illustrate how much white privileged is involved with this story. The weapons this little...

Direct: e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene Zuko: and Iroh: Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front: What takes the cake though is the following shot sequence: When it shows Iroh it zooms in from this: To this: While with Zuko it’s the exact reverse. It zooms out from this: To this: Say what you want but man Avatar had some amazing shot composition.  Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me. In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius. It just makes the parallels between Zuko and Aang so much more powerful in retrospect. They weren’t on parallel paths just because. They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage. And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights. I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story. And the twin blades? Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate. The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS. It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang? In conclusion: I am not ok and will never be ok. Thanks Avatar.
Direct: e-e-e-s:
dudeinpyjamas:


anadiableau:
Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will
I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this
Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene
Zuko:
and Iroh:
Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front:

What takes the cake though is the following shot sequence:
When it shows Iroh it zooms in from this:
To this:
While with Zuko it’s the exact reverse. It zooms out from this:
To this:
Say what you want but man Avatar had some amazing shot composition. 

Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me.



In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius.  It just makes the parallels between Zuko and Aang so much more powerful in retrospect.  They weren’t on parallel paths just because.  They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage.  And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights.  I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story.  
And the twin blades?  Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate.  The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS.  It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang?
In conclusion: I am not ok and will never be ok.  Thanks Avatar.

e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin...

Direct: omg-humor: Direct results guaranteed
Direct: omg-humor:

Direct results guaranteed

omg-humor: Direct results guaranteed

Direct: rottknightofrage: Direct action
Direct: rottknightofrage:
Direct action

rottknightofrage: Direct action

Direct: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
Direct: solaredarisen:

randomnightlord:

solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

Direct: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
Direct: solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalk...

Direct: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Direct: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

Direct: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
Direct: mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

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theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

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