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Definitely, School, and Control: What is the funniest loophole you have ever seen? Kevin Yue, studied at Massachusetts Institute of Technology When I was in school, they held a robotics competition. It was pretty simple, conceptually. You had to make a firefighting robot. It would have to navigate a maze, find a candle and put it out (fully automated, no remote control). I can't remember the exact size but I think the robot had to be smaller than 1 foot in length, width, and height Scoring was as follows. You start with your time (how long it takes to search every room and put out the candle), and get deductions (bonus points) if your robot: Put out the candle with anything other than a fan (water, for instance) Searched every room, didn't just stop at the one with the candle Could separate into parts to search rooms in parallel Operated on very little code (there were a few benchmarks for this) I entered a block of dry ice: It basically just had a spring-powered hammer to shatter it into little pieces when the start timer went (so that it would evaporate faster) It basically just had a spring-powered hammer to shatter it into little pieces when the start timer went (so that it would evaporate faster) In seconds the entire maze was filled with a white fog and the candle was definitely out. I had the fastest time by a landslide even before you counted my deductions: Didn't use a fan? Check Search every room? Check Separate into parts to put out fires in parallel? Check I think I could've been the only person in history to ever win a robotics competition without writinga single line of code or soldering a single wire. But alas, the judges disqualified me by unanimous vote. WHY ARE YOU BOOING ME? I'M RIGHT I see his robot as an absolute win
Definitely, School, and Control: What is the funniest loophole
 you have ever seen?
 Kevin Yue, studied at
 Massachusetts Institute of
 Technology
 When I was in school, they held a robotics
 competition.
 It was pretty simple, conceptually. You had to
 make a firefighting robot. It would have to
 navigate a maze, find a candle and put it out
 (fully automated, no remote control). I can't
 remember the exact size but I think the robot
 had to be smaller than 1 foot in length, width,
 and height
 Scoring was as follows. You start with your
 time (how long it takes to search every room
 and put out the candle), and get deductions
 (bonus points) if your robot:
 Put out the candle with anything
 other than a fan (water, for instance)
 Searched every room, didn't just
 stop at the one with the candle
 Could separate into parts to search
 rooms in parallel
 Operated on very little code (there
 were a few benchmarks for this)
 I entered a block of dry ice:
 It basically just had a spring-powered
 hammer to shatter it into little pieces when
 the start timer went (so that it would
 evaporate faster)
 It basically just had a spring-powered
 hammer to shatter it into little pieces when
 the start timer went (so that it would
 evaporate faster)
 In seconds the entire maze was filled with a
 white fog and the candle was definitely out. I
 had the fastest time by a landslide even
 before you counted my deductions:
 Didn't use a fan? Check
 Search every room? Check
 Separate into parts to put out fires in
 parallel? Check
 I think I could've been the only person in
 history to ever win a robotics competition
 without writinga single line of code or
 soldering a single wire.
 But alas, the judges disqualified me by
 unanimous vote.
 WHY ARE YOU BOOING ME?
 I'M RIGHT
I see his robot as an absolute win

I see his robot as an absolute win

Minecraft, Monster, and The Game: Biomes' Impact on Monster Density in Minecraft 1. Introduction and Hypothesis Minecraft is a survival/sandbox biocks. You can find monsters in the game that will spawn in that there are more monsters i came from 2009 where the goal is to survive in a world filled with ISEF dark areas. Observations has suesested n caves underground during daytime compared to at night. This suggest density of monsters in a place is affected by how many places in the area that s or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes oawn in an area should be affected by the biome where the area is located SEF that the oA 3. Execution monsters who will Minccrants own system fot peogramming was used so make the exccudion aulomatic In summary, the experiment was conducted as ollows 2. Purpose The purpose of this project is to look at how changes in the mpact the number of monsters who will spawn in an area: -A platform was madc ai a predeterminot place in the game 4. Results The results are presented in arrays below weather and time got adjusied to a standard After a while the number of monsters on the platformm got counted and written down The platform was moved to a new location 13 diffencet biomes, 4 different heights and 10 different types of underlay on the platform got tested with this sctup n and conclusion ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was n the view of the hypothesis. rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the crent types s, so it doesn't seam like the undcrlay has any effect on the monsters. se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will there. The hypothesi s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study be conducted too find out if this hypothesis is right s in the introduction seems to have got something right since the biomes with the least available places for To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.
Minecraft, Monster, and The Game: Biomes' Impact on Monster
 Density in Minecraft
 1. Introduction and Hypothesis
 Minecraft is a survival/sandbox
 biocks. You can find monsters in the game that will spawn in
 that there are more monsters i
 came from 2009 where the goal is to survive in a world filled with
 ISEF
 dark areas. Observations has suesested
 n caves underground during daytime compared to at night. This suggest
 density of monsters in a place is affected by how many places in the area that s
 or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes
 oawn in an area should be affected by the biome where the area is located
 SEF
 that the
 oA
 3. Execution
 monsters who will
 Minccrants own system fot
 peogramming was used so make the
 exccudion aulomatic In summary, the
 experiment was conducted as
 ollows
 2. Purpose
 The purpose of this project is to look at how changes in the
 mpact the number of monsters who will spawn in an area:
 -A platform was madc ai a
 predeterminot place in the game
 4. Results
 The results are presented in arrays below
 weather and time got adjusied to
 a standard
 After a while the number of
 monsters on the platformm got
 counted and written down
 The platform was moved to a new
 location
 13 diffencet biomes, 4 different
 heights and 10 different types of
 underlay on the platform got tested
 with this sctup
 n and conclusion
 ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density
 rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest
 Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was
 n the view of the hypothesis.
 rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64
 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters
 s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the
 crent types
 s, so it doesn't seam like the undcrlay has any effect on the monsters.
 se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will
 there. The hypothesi
 s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study
 be conducted too find out if this hypothesis is right
 s in the introduction seems to have got something right since the biomes with the least available
 places for
To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.

To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.