Fall Asleep
Fall Asleep

Fall Asleep

Fords
Fords

Fords

Dana
Dana

Dana

Koalaing
Koalaing

Koalaing

falling asleep
 falling asleep

falling asleep

zoos
 zoos

zoos

cest
cest

cest

koalas
koalas

koalas

moi
moi

moi

qui
qui

qui

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Cherie: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Cherie: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

Cherie: harder-than-you-think: Cherie Currie performing ‘Dead End Justice’ with The Runaways, Hollywood, 1976. Photos by Brad Dawber.
Cherie: harder-than-you-think:

Cherie Currie performing ‘Dead End Justice’ with The Runaways, Hollywood, 1976. Photos by Brad Dawber.

harder-than-you-think: Cherie Currie performing ‘Dead End Justice’ with The Runaways, Hollywood, 1976. Photos by Brad Dawber.

Cherie: constantlovesong: The Runaways (1976)Lita Ford, Cherie Currie, Jackie Fox, Sandy West and Joan Jett. Photo by Michael Ochs
nsfw
Cherie: constantlovesong:

The Runaways (1976)Lita Ford, Cherie Currie, Jackie Fox, Sandy West and Joan Jett. Photo by Michael Ochs

constantlovesong: The Runaways (1976)Lita Ford, Cherie Currie, Jackie Fox, Sandy West and Joan Jett. Photo by Michael Ochs

Cherie: popgods: Cherie Currie and Joan Jett
Cherie: popgods:

Cherie Currie and Joan Jett

popgods: Cherie Currie and Joan Jett

Cherie: The Rules For Being Human 1. You will receive abody. You may love it or hate it, but it's yours for the entire time you're here, so accept it. 2. You will learn lessons. You will be enrolled in a full-time, informal school called LIFE, where you will have the opportunity to learn lessons. Like them or not, these lessons are specific to you and are the keys to discovering the meaning of your life. 3. There are no mistakes, only lessons. Growth is a process of trial and error and experimentation. The "failed" experiments are just as much a part of the process as the experiment that ultimately "works." 4. A lesson is repeated until learned. A lesson will be presented to you in various forms until you have learned it. Once you have learned it, you can move on to the next lesson. 5. Learning does not end. There is not a part of life that does not contain its lessons. If you are alive, there are lessons to be learned. 6. "There" is not better than "here." When your "there" becomes "here, you will be tempted to fixate on a different "there" that will, again look better than "here. Learn to appreciate and enjoy what you have, and where you are on your journey. 7. Others are merely mirrors of you. You cannot love or hate something about another person unless it reflects to you something you love or hate about yourself. 8. What you make of yourlife is up to you. You have all the tools and resources you need. What you do with them is up to you. 9. Your answers lie inside you. The answers to life's questions lie inside you. All you need to do is look, listen and trust. 10. You will forgetall this at birth. CHERIE CARTER-SCOTT THINK GROW PROSPER The rules for being human. 👌 Love this by @thinkgrowprosper
Cherie: The Rules For Being Human
 1. You will receive abody.
 You may love it or hate it, but it's yours
 for the entire time you're here, so accept it.
 2. You will learn lessons.
 You will be enrolled in a full-time, informal school called LIFE, where you
 will have the opportunity to learn lessons. Like them or not, these lessons
 are specific to you and are the keys to discovering the meaning of your life.
 3. There are no mistakes, only lessons.
 Growth is a process of trial and error and experimentation.
 The "failed" experiments are just as much a part of the
 process as the experiment that ultimately "works."
 4. A lesson is repeated until learned.
 A lesson will be presented to you in various forms until you have
 learned it. Once you have learned it, you can move on to the next lesson.
 5. Learning does not end.
 There is not a part of life that does not contain its lessons.
 If you are alive, there are lessons to be learned.
 6. "There" is not better than "here."
 When your "there" becomes "here, you will be tempted to fixate on a
 different "there" that will, again look better than "here. Learn to appreciate
 and enjoy what you have, and where you are on your journey.
 7. Others are merely mirrors of you.
 You cannot love or hate something about another person unless
 it reflects to you something you love or hate about yourself.
 8. What you make of yourlife is up to you.
 You have all the tools and resources you need.
 What you do with them is up to you.
 9. Your answers lie inside you.
 The answers to life's questions lie inside you.
 All you need to do is look, listen and trust.
 10. You will forgetall this at birth.
 CHERIE CARTER-SCOTT
 THINK GROW PROSPER
The rules for being human. 👌 Love this by @thinkgrowprosper

The rules for being human. 👌 Love this by @thinkgrowprosper

Cherie: CblH CHMMAET, KAK MAMA PAAyETC1 CHEry) Этой женщине 101 год! И возможно,она в последний раз видит снег 😔 Понравилось видео - ставь ❤ Делись позитивом - отмечай друзей! 👯
Cherie: CblH CHMMAET, KAK MAMA
 PAAyETC1 CHEry)
Этой женщине 101 год! И возможно,она в последний раз видит снег 😔 Понравилось видео - ставь ❤ Делись позитивом - отмечай друзей! 👯

Этой женщине 101 год! И возможно,она в последний раз видит снег 😔 Понравилось видео - ставь ❤ Делись позитивом - отмечай друзей! 👯

Cherie: PAAyETCA CHEry Очень счастливый пёс 😄❤️ ptencoff by @waltergoodboy
Cherie: PAAyETCA CHEry
Очень счастливый пёс 😄❤️ ptencoff by @waltergoodboy

Очень счастливый пёс 😄❤️ ptencoff by @waltergoodboy