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New York, Tumblr, and Twitter: Season 4 begins with the respective rises of Queen Glimmer as leader of the Rebellion and Catra as co-leader of the Horde. As the Horde makes advances on the Rebellion under the looming threat of Horde Prime's arrival, the Princess Alliance makes heroic strides but begins to disagree on the best way to defend Etheria. Ultimately, a shocking discovery about Etheria itself causes Adora to reconsider everything she thought she knew. At this year's New York Comic Con panel, Stevenson and the She-Ra cast went into a bit of detail about how the show's fourth season will spend a fair amount of time focusing on the ways in which a number of core characters will embark upon important personal journeys that culminate in drastic transformations Glimmer's becoming queen entails her developing a deeper, more powerful connection to her kingdom's moonstone which makes her significantly more powerful, but she also has to take on a number of new duties as Bright Moon's queen that she's got to balance with her adventuring Catra asserting her dominance over Hordak will lead to interesting developments in the Fright Zone as the power dynamic between the villains shifts and they prepare for Hordak Prime's forces to invade Etheria. But as much as the series is getting into bigger picture storylines exploring She-Ra's larger mythos, season four will still take its time to center more grounded stories, like Scorpia's gradual realization that her relationship with Catra is horde-princess:OH MY GOOOOOOOOD SCORPIA MY GURRRRL
New York, Tumblr, and Twitter: Season 4 begins with the respective rises of Queen Glimmer as leader of the
 Rebellion and Catra as co-leader of the Horde. As the Horde makes advances
 on the Rebellion under the looming threat of Horde Prime's arrival, the
 Princess Alliance makes heroic strides but begins to disagree on the best way
 to defend Etheria. Ultimately, a shocking discovery about Etheria itself causes
 Adora to reconsider everything she thought she knew.

 At this year's New York Comic Con panel, Stevenson and the She-Ra cast went
 into a bit of detail about how the show's fourth season will spend a fair amount
 of time focusing on the ways in which a number of core characters will embark
 upon important personal journeys that culminate in drastic transformations
 Glimmer's becoming queen entails her developing a deeper, more powerful
 connection to her kingdom's moonstone which makes her significantly more
 powerful, but she also has to take on a number of new duties as Bright Moon's
 queen that she's got to balance with her adventuring
 Catra asserting her dominance over Hordak will lead to interesting
 developments in the Fright Zone as the power dynamic between the villains
 shifts and they prepare for Hordak Prime's forces to invade Etheria. But as
 much as the series is getting into bigger picture storylines exploring She-Ra's
 larger mythos, season four will still take its time to center more grounded
 stories, like Scorpia's gradual realization that her relationship with Catra is
horde-princess:OH MY GOOOOOOOOD

SCORPIA MY GURRRRL

horde-princess:OH MY GOOOOOOOOD SCORPIA MY GURRRRL

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Be Like, Children, and Detroit: WIZARU speedoweedo on a list of dumb shit i know: the grass in the original shrek movie is not grass. its hair. they used hair textures for the grass bc the actual grass for some reason in their computer modelling programs would not behave like grass so they used hair textures colored green. speedoweedo elvis presley was a registered DEA officer who asked nixon for the title and was awarded it. ndiecity What else? WIZARD speedoweedo the great escape artist houdini was living in a time period where mysticism, fortune telling, ouija boards, seances and etc were becoming very common place and trendy. and he fucking hated it so much. so much that he would go to seances in disguise and make some bullshit off the wall shit like "my son died last year can you let me talk to him" and the seance person would be like 'THIS IS YOUR SON HELLO FATHER then he'd rip off his disguise and be like YOU FRAUD I HAVE NO CHILDREN. He died on Halloween night in detroit and as far as i know every year they hold seances on halloween trying to get in contact with his spirit. If seances work i bet his ghost is just pissed off and not responding out of raw spite speedoweedo foxes cant snarl like dogs and wolves cus the muscles in their muzzle dont allowe it so they just drop their jaws and scream. simon-newman Brain: *An extremely obscure fact from the subject I never studied in my life* Me: How the f*ck do we know this? Brain: I don't know! Both: *Screaming* lolpics/AstroFunny I really like some of these.
Be Like, Children, and Detroit: WIZARU
 speedoweedo
 on a list of dumb shit i know:
 the grass in the original shrek movie is not
 grass. its hair. they used hair textures for
 the grass bc the actual grass for some
 reason in their computer modelling
 programs would not behave like grass so
 they used hair textures colored green.
 speedoweedo
 elvis presley was a registered DEA officer
 who asked nixon for the title and was
 awarded it.
 ndiecity
 What else?
 WIZARD
 speedoweedo
 the great escape artist houdini was living in
 a time period where mysticism, fortune
 telling, ouija boards, seances and etc were
 becoming very common place and trendy.
 and he fucking hated it so much. so much
 that he would go to seances in disguise
 and make some bullshit off the wall shit like
 "my son died last year can you let me talk
 to him" and the seance person would be
 like 'THIS IS YOUR SON HELLO FATHER
 then he'd rip off his disguise and be like
 YOU FRAUD I HAVE NO CHILDREN.
 He died on Halloween night in detroit and
 as far as i know every year they hold
 seances on halloween trying to get in
 contact with his spirit. If seances work i bet
 his ghost is just pissed off and not
 responding out of raw spite
 speedoweedo
 foxes cant snarl like dogs and wolves cus
 the muscles in their muzzle dont allowe it
 so they just drop their jaws and scream.
 simon-newman
 Brain: *An extremely obscure fact from the
 subject I never studied in my life*
 Me: How the f*ck do we know this?
 Brain: I don't know!
 Both: *Screaming*
 lolpics/AstroFunny
I really like some of these.

I really like some of these.

Fire, Logic, and Moms: marzipanandminutiae reading letters from 1818 is wild "it's that time of the year when I get colds for no apparent reason again" have some Clairitin hon marzipanandminutiae But also we're not becoming allergic to everything nowadays like certain white moms fear. Allergies have always existed. They were just talked about differently Like "oh clams always turn my stomach-". Or "what a pity he was taken from us at age 5" rosslynpaladin "Well we didn't have all this fancy chronic illness stuff in the Olden Days, what did people do then??" They died, Ashleigh rowantheexplorer This is a picture tracking bullet holes on Allied planes that encountered Nazi anti-aircraft fire in WW2 At first, the military wanted to reinforce those areas, because obviously that's where the ground crews observed the most damage on returning planes. Until Hungarian-born Jewish mathematician Abraham Wald pointed out that this was the damage on the planes that made it home, and the Allies should armor the areas where there are no dots at all, because those are the places where the planes won't survive when hit. This phenomenon is called survivorship bias, a logic error where you focus on things that survived when you should really be looking at things that didn't. We have higher rates of mental illness now? Maybe that's because we've stopped killing people for being "possessed" or "witches." Higher rate of allergies? Anaphylaxis kills, and does so really fast if you don't know what's happening. Higher claims of rape? Maybe victims are less afraid of coming forward. These problems were all happening before, but now we've reinforced the medical and social structures needed to help these people survive. And we still have a long way to go. Source: marzipanandminutiae 80,557 notes Survivorship bias
Fire, Logic, and Moms: marzipanandminutiae
 reading letters from 1818 is wild
 "it's that time of the year when I get colds
 for no apparent reason again" have some
 Clairitin hon
 marzipanandminutiae
 But also we're not becoming allergic to
 everything nowadays like certain white
 moms fear. Allergies have always existed.
 They were just talked about differently
 Like "oh clams always turn my stomach-".
 Or "what a pity he was taken from us at age
 5"
 rosslynpaladin
 "Well we didn't have all this fancy chronic
 illness stuff in the Olden Days, what did
 people do then??"
 They died, Ashleigh
 rowantheexplorer
 This is a picture tracking bullet holes
 on Allied planes that encountered Nazi
 anti-aircraft fire in WW2
 At first, the military wanted to reinforce
 those areas, because obviously that's
 where the ground crews observed the
 most damage on returning planes. Until
 Hungarian-born Jewish mathematician
 Abraham Wald pointed out that this was
 the damage on the planes that made it
 home, and the Allies should armor the areas
 where there are no dots at all, because
 those are the places where the planes won't
 survive when hit. This phenomenon is called
 survivorship bias, a logic error where you
 focus on things that survived when you
 should really be looking at things that didn't.
 We have higher rates of mental illness now?
 Maybe that's because we've stopped killing
 people for being "possessed" or "witches."
 Higher rate of allergies? Anaphylaxis kills,
 and does so really fast if you don't know
 what's happening. Higher claims of rape?
 Maybe victims are less afraid of coming
 forward. These problems were all happening
 before, but now we've reinforced the medical
 and social structures needed to help these
 people survive. And we still have a long way
 to go.
 Source: marzipanandminutiae
 80,557 notes
Survivorship bias

Survivorship bias

Hello, Target, and Tumblr: hello-shellhead:Well, Bucky’s becoming sort of a go-to when I wanna draw hair! haha
Hello, Target, and Tumblr: hello-shellhead:Well, Bucky’s becoming sort of a go-to when I wanna draw hair! haha

hello-shellhead:Well, Bucky’s becoming sort of a go-to when I wanna draw hair! haha