Quarrie
Quarrie

Quarrie

Resting
Resting

Resting

Via9Gag
Via9Gag

Via9Gag

forgetful
 forgetful

forgetful

metallic
 metallic

metallic

corpses
 corpses

corpses

hurt
 hurt

hurt

wear
 wear

wear

homed
homed

homed

bless
bless

bless

🔥 | Latest

Tumblr, Blog, and Stuff: Undyne Undying revolver-d: this is what happens when U don’t look into the armor design before U draw stuff up!DX
Tumblr, Blog, and Stuff: Undyne
 Undying
revolver-d:

this is what happens when U don’t look into the armor design before U draw stuff up!DX

revolver-d: this is what happens when U don’t look into the armor design before U draw stuff up!DX

Omg, Tumblr, and Blog: omg-humor: This guy absolutely nailed it going for a full set of dwarven armor including a sword and shield.
Omg, Tumblr, and Blog: omg-humor:

This guy absolutely nailed it going for a full set of dwarven armor including a sword and shield.

omg-humor: This guy absolutely nailed it going for a full set of dwarven armor including a sword and shield.

Bad, Head, and Iron Man: saltyaboutfictionalcharacters: sam-falcon-wilson: cyclesofthemoon: professionallyprocrastinating: antisolanum: teameveryonebutironman: i-love-tony-stark: sam-falcon-wilson: I need to talk about this scene. This scene actually, physically hurt me when I watched it in theaters, and cemented Iron Man as a bad guy in my head. Sam Wilson saw his friend get shot out of the air. He was too late to save him; he watched his wingman die, and he was powerless to do anything. So imagine how he feels when the shot that was meant to hit him hits Rhodey, who begins to plummet towards the ground. He immediately dives after him with zero hesitation, but he’s just not fast enough. He even apologizes to Tony, although he has nothing to apologize for. And do you know what Tony does? He shoots him. Point blank. I don’t care if Tony didn’t know about Riley. It doesn’t matter. Sam Wilson just risked his life going after Rhodey, probably having flashbacks the entire way down, and he fails. Again. And Tony doesn’t care. He shoots him, and he’s so close that the force of the shot sends Sam somersaulting backwards. Sam did nothing to injure Rhodey in any way, and even tries to help, and Tony. Fricking. S h o o t s. H i m. How can you support or stan this disgusting man? Also, if I recall correctly, Sam Wilson served as a pararescue airman. That means he’s a trained medic, he could have helped Rhodey and probably would have if Tony hadn’t shot him point blank in the chest. Yeah, either tony is that much of an asshole that he didn’t bother to get to know Sam despite him being part of the team for two years or he’s that much of an asshole that he shot a trained medic in the chest. And let’s not forget that using a repulsor blast that powerful, powerful enough to throw him back like he was shot with a shotgun, at relatively close range, on a target with no power armor (and no the falcon suit doesn’t count, it’s for flight not protection) could easily have killed him. Shock, cracking his head on the ground, stopping his heart from the force, that could have killed him. I mean, sam’s a tough cookie, but that wasn’t “the hulk punching thor after the battle because he didn’t forget about his insult from earlier, but they both know he’s gonna be alright” it’s “Tony is so selfish that he is willing to potentially kill sam because he hurt rhodey” Despite all of this, Sam’s first words to Tony, after being imprisoned thanks to him, is “How is Rhodes?” Concern for a former team-mate is still foremost in his mind, despite the fact that going back to help, rather than following Steve and Bucky to help them in Siberia, is what landed Sam in the Raft. Then Sam turns around, and we see that half of his face is one massive bruise, and he is moving slowly. Yeah, no, that is never going to be justifiable. … Also, what is to say that Rhodey’s injuries weren’t made worse by Tony’s attempts to help, since the guy with medical training was injured and potentially unconscious thanks to Iron Man ‘getting angry and reacting’. Sam Wilson wasn’t offering to help. Sam Wilson was standing there, looking at him, and the guy with PTSD and trust issues properly assumed that the fucker would take another shot. Like, you’re expecting him to think clearly? Why would he react any other way? Yeah, I expect him to think clearly. He’s an adult. Cut it out with the PTSD defense; just because someone has a mental illness like that doesn’t excuse their actions. Sam also has PTSD. He was probably having a vivid flashback to the time his friend died in front of him in much the same way. So, excuse him for sitting there, reliving all his past mistakes, beating himself up because maybe if he has been faster, or if he had done this or that, Rhodey wouldn’t be paralyzed. Get the hell off my post with your gross Tonky defense and cry to someone who cares, because I don’t. plus, sam did nothing to rhodey. all he did was dodge a shot from vision that would have killed him if it connected. he has no protection in his flight gear so if he fell from the height that rhodey did he would have died. Tony shot him for not allowing himself to be killed, even when he was apologizing and could have helped rhodey. tony stark is trash.
Bad, Head, and Iron Man: saltyaboutfictionalcharacters:

sam-falcon-wilson:

cyclesofthemoon:


professionallyprocrastinating:

antisolanum:

teameveryonebutironman:

i-love-tony-stark:


sam-falcon-wilson:


I need to talk about this scene. This scene actually, physically hurt me when I watched it in theaters, and cemented Iron Man as a bad guy in my head.

Sam Wilson saw his friend get shot out of the air. He was too late to save him; he watched his wingman die, and he was powerless to do anything.

So imagine how he feels when the shot that was meant to hit him hits Rhodey, who begins to plummet towards the ground. He immediately dives after him with zero hesitation, but he’s just not fast enough. He even apologizes to Tony, although he has nothing to apologize for.

And do you know what Tony does?

He shoots him. Point blank.

I don’t care if Tony didn’t know about Riley. It doesn’t matter. Sam Wilson just risked his life going after Rhodey, probably having flashbacks the entire way down, and he fails. Again.

And Tony doesn’t care. He shoots him, and he’s so close that the force of the shot sends Sam somersaulting backwards.

Sam did nothing to injure Rhodey in any way, and even tries to help, and Tony. Fricking. S h o o t s. H i m.

How can you support or stan this disgusting man?


Also, if I recall correctly, Sam Wilson served as a pararescue airman. That means he’s a trained medic, he could have helped Rhodey and probably would have if Tony hadn’t shot him point blank in the chest.


Yeah, either tony is that much of an asshole that he didn’t bother to get to know Sam despite him being part of the team for two years or he’s that much of an asshole that he shot a trained medic in the chest. 


And let’s not forget that using a repulsor blast that powerful, powerful enough to throw him back like he was shot with a shotgun, at relatively close range, on a target with no power armor (and no the falcon suit doesn’t count, it’s for flight not protection) could easily have killed him. Shock, cracking his head on the ground, stopping his heart from the force, that could have killed him. I mean, sam’s a tough cookie, but that wasn’t “the hulk punching thor after the battle because he didn’t forget about his insult from earlier, but they both know he’s gonna be alright” it’s “Tony is so selfish that he is willing to potentially kill sam because he hurt rhodey”

Despite all of this, Sam’s first words to Tony, after being imprisoned thanks to him, is “How is Rhodes?”
Concern for a former team-mate is still foremost in his mind, despite the fact that going back to help, rather than following Steve and Bucky to help them in Siberia, is what landed Sam in the Raft.
Then Sam turns around, and we see that half of his face is one massive bruise, and he is moving slowly.
Yeah, no, that is never going to be justifiable.
…
Also, what is to say that Rhodey’s injuries weren’t made worse by Tony’s attempts to help, since the guy with medical training was injured and potentially unconscious thanks to Iron Man ‘getting angry and reacting’.


Sam Wilson wasn’t offering to help. Sam Wilson was standing there, looking at him, and the guy with PTSD and trust issues properly assumed that the fucker would take another shot. 

Like, you’re expecting him to think clearly? Why would he react any other way? 


Yeah, I expect him to think clearly. He’s an adult. Cut it out with the PTSD defense; just because someone has a mental illness like that doesn’t excuse their actions.
Sam also has PTSD. He was probably having a vivid flashback to the time his friend died in front of him in much the same way. So, excuse him for sitting there, reliving all his past mistakes, beating himself up because maybe if he has been faster, or if he had done this or that, Rhodey wouldn’t be paralyzed.
Get the hell off my post with your gross Tonky defense and cry to someone who cares, because I don’t. 

plus, sam did nothing to rhodey. all he did was dodge a shot from vision that would have killed him if it connected. he has no protection in his flight gear so if he fell from the height that rhodey did he would have died. Tony shot him for not allowing himself to be killed, even when he was apologizing and could have helped rhodey. tony stark is trash.

saltyaboutfictionalcharacters: sam-falcon-wilson: cyclesofthemoon: professionallyprocrastinating: antisolanum: teameveryonebutironman:...

Tumblr, Blog, and Her: sessionzeroart: Lunchtime sketch of a Khornate Sister of Battle. Still kinda think her armor could be more Chaos-twisted but I had to do it kinda fast :)
Tumblr, Blog, and Her: sessionzeroart:

Lunchtime sketch of a Khornate Sister of Battle. Still kinda think her armor could be more Chaos-twisted but I had to do it kinda fast :)

sessionzeroart: Lunchtime sketch of a Khornate Sister of Battle. Still kinda think her armor could be more Chaos-twisted but I had to do it...

Lazy, Target, and Tumblr: artistefish: Aaaaaand first time drawing inuparents (I left off his armor cuz yeah…. lazy)
Lazy, Target, and Tumblr: artistefish:

Aaaaaand first time drawing inuparents

(I left off his armor cuz yeah…. lazy)

artistefish: Aaaaaand first time drawing inuparents (I left off his armor cuz yeah…. lazy)

Bailey Jay, Bones, and Life: S TOME OF BEASTS SKELETON, SHARKJAW orm approaches through the murky ter, but as it nears, it becomes clear that this is no living thing. It is made entirely of sharks'jaws joined together and brought to life with grim maga Made from numerous, interlocking shark's jaws, The bumanoid form approaches through wa these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard their sepulchers of bones These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks UNDEAD AUTOMATON. Being mindless, sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton's creator can give it new commands as long as the skeleton s within 60 feet and can see and ear its creator. Otherwise, a arkjaw skeleton follows its last structions to the best of its ability and the exclusion of all else, though it will ays fight back if attacked. DEAD NATURE. A shroud doesn't require ood, drink, or sleep AW SKELETON ad, lawful evil s 13 (natural armor) 15 (6d10 + 12) swim 30 ft. Languages understands the languages of its creator can't speak Challenge 1 (200 XP) X CON NT bunjywunjy: ketchuplaser: bunjywunjy: armchair-factotum: young-replica: ??????? The wizard that made this knew exactly what they wanted …okay my next character is going to be one of these with Groucho Marx glasses @bunjywunjy, I got you. I was going to name them Captain Sharkjaw, but you do you. “I once killed a Owlbear in my pajamas. How it got into my pajamas I’ll never know.” now he’s Groucho Sharks
Bailey Jay, Bones, and Life: S TOME OF BEASTS
 SKELETON, SHARKJAW
 orm approaches through the murky
 ter, but as it nears, it becomes clear that this is
 no living thing. It is made entirely of sharks'jaws
 joined together and brought to life with grim maga
 Made from numerous, interlocking shark's jaws,
 The bumanoid form approaches through
 wa
 these horrors are animated through foul magic into
 a large, vaguely humanoid shape. Sahuagin priests
 animate them to guard their sepulchers of bones
 These sharkjaw skeletons lie among great piles of
 bones, waiting to rise up and attack any uninvited souls
 who invade the sanctity of sahuagin holy sites. Others
 guard pirate treasures or
 ancient shipwrecks
 UNDEAD AUTOMATON.
 Being mindless, sharkjaw
 skeletons do nothing
 without orders from their
 creator, and they follow those
 instructions explicitly. A sharkjaw
 skeleton's creator can give it new
 commands as long as the skeleton
 s within 60 feet and can see and
 ear its creator. Otherwise, a
 arkjaw skeleton follows its last
 structions to the best of its ability and
 the exclusion of all else, though it will
 ays fight back if attacked.
 DEAD NATURE. A shroud doesn't require
 ood, drink, or sleep
 AW SKELETON
 ad, lawful evil
 s 13 (natural armor)
 15 (6d10 + 12)
 swim 30 ft.
 Languages understands the languages of its creator
 can't speak
 Challenge 1 (200 XP)
 X CON NT
bunjywunjy:
ketchuplaser:

bunjywunjy:

armchair-factotum:

young-replica:
???????
The wizard that made this knew exactly what they wanted

…okay my next character is going to be one of these with Groucho Marx glasses

@bunjywunjy, I got you. I was going to name them Captain Sharkjaw, but you do you.
“I once killed a Owlbear in my pajamas. How it got into my pajamas I’ll never know.”

now he’s Groucho Sharks

bunjywunjy: ketchuplaser: bunjywunjy: armchair-factotum: young-replica: ??????? The wizard that made this knew exactly what they wanted ...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
Blade, Blessed, and Books: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
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I miss the days when games came with manuals

I miss the days when games came with manuals